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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9250121" data-attributes="member: 83678"><p>[ATTACH=full]344420[/ATTACH]</p><p></p><p><strong>A Temple of Qón: and Guardian of the Gates of Hell.</strong></p><p></p><p>Qón protects the soul against the perils of the hereafter and aids those attacked by the powers of the Dark. This small temple dedicated to the Cohort of Belkhánu provides “escorts” for funerals conducted by the associated temple, guarding against those who would disturb the righteous slumber of the dead (yes, they are looking at YOU, servants and necromancers of Sárku).</p><p></p><p>Entry to the temple is via a columned courtyard, with the main temple chamber having a tall vaulted ceiling and a balcony overlooking from the east end. At the west side of the chamber are statues of both Qón and Belkhánu in their most common strange, multi-limbed aspects. The east side of the structure is for administrative use, with chambers for documents and for administrative priests to conduct the day-to-day business of the temple.</p><p></p><p>Upstairs, the south side is where the high priests (administrative & ritual) have their shared dais to conduct their work and research, surrounded by lesser functionaries. The north chamber is for supplicants and for high-ranking attendees to the various rituals who pass through to the balcony on the left.</p><p></p><p>The basements (detailed in the next post) are accessible via a pair of ramps. Heavy goods that need to be stored or researched below are brought in via the north door which is level with the raised ground behind the temple unlike the other entrances which have stairs to get to them.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels in size (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares that work with this design) – so resizing it to either 2,380 x 3,080 or 4,760 x 6,160 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/01/24/a-temple-of-qon-and-guardian-of-the-gates-of-hell/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9250121, member: 83678"] [ATTACH type="full"]344420[/ATTACH] [B]A Temple of Qón: and Guardian of the Gates of Hell.[/B] Qón protects the soul against the perils of the hereafter and aids those attacked by the powers of the Dark. This small temple dedicated to the Cohort of Belkhánu provides “escorts” for funerals conducted by the associated temple, guarding against those who would disturb the righteous slumber of the dead (yes, they are looking at YOU, servants and necromancers of Sárku). Entry to the temple is via a columned courtyard, with the main temple chamber having a tall vaulted ceiling and a balcony overlooking from the east end. At the west side of the chamber are statues of both Qón and Belkhánu in their most common strange, multi-limbed aspects. The east side of the structure is for administrative use, with chambers for documents and for administrative priests to conduct the day-to-day business of the temple. Upstairs, the south side is where the high priests (administrative & ritual) have their shared dais to conduct their work and research, surrounded by lesser functionaries. The north chamber is for supplicants and for high-ranking attendees to the various rituals who pass through to the balcony on the left. The basements (detailed in the next post) are accessible via a pair of ramps. Heavy goods that need to be stored or researched below are brought in via the north door which is level with the raised ground behind the temple unlike the other entrances which have stairs to get to them. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels in size (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares that work with this design) – so resizing it to either 2,380 x 3,080 or 4,760 x 6,160 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/01/24/a-temple-of-qon-and-guardian-of-the-gates-of-hell/[/URL] [/QUOTE]
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