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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9303336" data-attributes="member: 83678"><p>[ATTACH=full]354588[/ATTACH]</p><p></p><p><strong>Graxworm – Map 3 – West Eye Temple</strong></p><p></p><p>The Graxworm is a massive dead dragon of mythic scale, fully miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term the expectation is that nothing will remain, not even the massive bones. We’ve started our explorations of the Graxworm at the top – the head of the deceased creature – today we climb to the western eye socket.</p><p></p><p>Climbing above Graxworm Town via the stairs cut into the rearmost teeth of the great dead wyrm, one eventually reaches the eye sockets. From here the paths diverge – leading further up to the watch towers on the horns, or back down into the skull towards the council chambers. There is also a small passage in the walls (an old tear duct) that leads forward and down to the sinuses of the great beast. This is the western eye socket, we’ll explore the oddities of the eastern one next month.</p><p></p><p>The western eye socket has been converted into a massive open-air temple where priests lead foul rites to the fell gods that sponsor the various factions present here. Along the inside orbit of the eye, chambers have been cut into the bone and viscera to allow for chambers for the priests and acolytes, and for the various paperwork & liturgies that come with any decent-sized church.</p><p></p><p><em>The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll be focusing on points of interest as a sort of “point crawl” megadungeon setting. We’ll be posting a few maps in the set every month for… well… quite some time!</em></p><p><em></em></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,500 x 9,600 pixels in size (25 x 32 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 1,750 x 2,240 or 3,500 x 4,480 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/03/29/graxworm-map-3-west-eye-temple/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9303336, member: 83678"] [ATTACH type="full"]354588[/ATTACH] [B]Graxworm – Map 3 – West Eye Temple[/B] The Graxworm is a massive dead dragon of mythic scale, fully miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term the expectation is that nothing will remain, not even the massive bones. We’ve started our explorations of the Graxworm at the top – the head of the deceased creature – today we climb to the western eye socket. Climbing above Graxworm Town via the stairs cut into the rearmost teeth of the great dead wyrm, one eventually reaches the eye sockets. From here the paths diverge – leading further up to the watch towers on the horns, or back down into the skull towards the council chambers. There is also a small passage in the walls (an old tear duct) that leads forward and down to the sinuses of the great beast. This is the western eye socket, we’ll explore the oddities of the eastern one next month. The western eye socket has been converted into a massive open-air temple where priests lead foul rites to the fell gods that sponsor the various factions present here. Along the inside orbit of the eye, chambers have been cut into the bone and viscera to allow for chambers for the priests and acolytes, and for the various paperwork & liturgies that come with any decent-sized church. [I]The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll be focusing on points of interest as a sort of “point crawl” megadungeon setting. We’ll be posting a few maps in the set every month for… well… quite some time! The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,500 x 9,600 pixels in size (25 x 32 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 1,750 x 2,240 or 3,500 x 4,480 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/03/29/graxworm-map-3-west-eye-temple/[/URL] [/QUOTE]
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