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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9359490" data-attributes="member: 83678"><p>[ATTACH=full]365233[/ATTACH]</p><p></p><p><strong>Graxworm – Map 6 – Throat Region Overview</strong></p><p></p><p>The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term the expectation is that nothing will remain, not even the massive bones. We’ve started our explorations of the Graxworm at the top – the head of the deceased creature – today we have started moving down into the neck and chest of the great beast as we explore the massive passage that is the Graxworm’s throat.</p><p></p><p>The throat is a major byway of the Graxworm corpse dungeon. Most of the barracks and industrial activity occurs much deeper within the bowels of the creature and military excursions are launched from the hind legs – but Graxtown is the “seat” of governance here (and provides a view over the entire region) and thus a lot of traffic works its way up and down the corpse via the internal passages of the throat and spine.</p><p></p><p>The throat has its own industrial uses also, with mining of the bones and spines occurring throughout, as well as the harvesting of the thin fireproof skin that still lines much of the throat – leaving whole patches of the area exposed to the air and slowly rotting away. The thin throat lining is used to produce fire-resistant garments (particularly cloaks) that are particularly useful for armies that use a lot of pitch or fire magics in their assaults.</p><p></p><p>The spine has been hollowed out of spinal cord & fluid (used in a variety of magical applications) and is used as its own traffic route as it leads up to brain and skull as opposed to the throat that leads to Graxtown in the mouth of the worm. There are some homes along the spine, as well as access to the mines working through the massive bony spines that protrude along the Graxworm’s back. Passages cut into the throat wall in several places lead up and down between the spine and throat proper.</p><p></p><p>The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll be focusing on points of interest as a sort of “point crawl” megadungeon setting. We’ll be posting a few maps in the set every month for… well… quite some time!</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels in size (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,380 x 3,080 or 4,760 x 6,160 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/05/28/graxworm-map-6-throat-region-overview/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9359490, member: 83678"] [ATTACH type="full"]365233[/ATTACH] [B]Graxworm – Map 6 – Throat Region Overview[/B] The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term the expectation is that nothing will remain, not even the massive bones. We’ve started our explorations of the Graxworm at the top – the head of the deceased creature – today we have started moving down into the neck and chest of the great beast as we explore the massive passage that is the Graxworm’s throat. The throat is a major byway of the Graxworm corpse dungeon. Most of the barracks and industrial activity occurs much deeper within the bowels of the creature and military excursions are launched from the hind legs – but Graxtown is the “seat” of governance here (and provides a view over the entire region) and thus a lot of traffic works its way up and down the corpse via the internal passages of the throat and spine. The throat has its own industrial uses also, with mining of the bones and spines occurring throughout, as well as the harvesting of the thin fireproof skin that still lines much of the throat – leaving whole patches of the area exposed to the air and slowly rotting away. The thin throat lining is used to produce fire-resistant garments (particularly cloaks) that are particularly useful for armies that use a lot of pitch or fire magics in their assaults. The spine has been hollowed out of spinal cord & fluid (used in a variety of magical applications) and is used as its own traffic route as it leads up to brain and skull as opposed to the throat that leads to Graxtown in the mouth of the worm. There are some homes along the spine, as well as access to the mines working through the massive bony spines that protrude along the Graxworm’s back. Passages cut into the throat wall in several places lead up and down between the spine and throat proper. The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll be focusing on points of interest as a sort of “point crawl” megadungeon setting. We’ll be posting a few maps in the set every month for… well… quite some time! [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels in size (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,380 x 3,080 or 4,760 x 6,160 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/05/28/graxworm-map-6-throat-region-overview/[/URL] [/QUOTE]
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