Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyson Logos" data-source="post: 9386422" data-attributes="member: 83678"><p>[ATTACH=full]369504[/ATTACH]</p><p></p><p><strong>Longboat Mountain – Red Eagle Dungeons</strong></p><p></p><p>Beneath Red Eagle Tower on the face of Longboat Mountain are the necessary dungeons for such a structure. These dungeons again show off the red stone of the mountain as the tower above (except the caves where the stone has darkened with age and exposure).</p><p></p><p>There are three levels to these dungeons, but the bottom level is not known to Galru the Sly, the resident bandit lord and their retinue.</p><p></p><p>The upper level is the dungeons – starting with the basement of the tower proper that is used for storage of ill-gotten goods and sometimes foodstuffs when they have enough. Stairs lead down a lower basement here, and a passage leads to the dungeons. The dungeons are four “secure” cells cut into the rock, as well as three cage cells with metal bars separating them into individual spaces. If anyone in these cells gets too annoying or loud, they get moves to the stone cells, and if anyone in there really gets on the guards’ nerves, they get moved to the level below.</p><p></p><p>The middle level is the Oubliettes. A small secondary guardroom sits under the dungeons guard room here, and is connected to five small, rough, stone cells where prisoners can be forgotten and left to rot, fed on occasion when someone remembers to. Down here on the oubliette level is a secret guard room (looted and abandoned) with stairs down to a locked door that is rusted shut on the level below…</p><p></p><p>The lowest level is a set of caves that open up to a ledge about forty feet above the mountain path that leads up to Red Eagle Tower. While a few of the bandits have tried exploring the small cave outlet, they stopped when they got to the end of the passage that is choked with fallen stone – it takes some dedicated crawling and squirming to get to the damp caves beyond… and anyways, there’s obviously the den of some large animal right before the collapse, and you probably don’t want to be in here when it comes home.</p><p><em></em></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 13,200 pixels in size (30 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 x 3,080 or 4,200 x 6,160 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/06/26/longboat-mountain-red-eagle-dungeons/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9386422, member: 83678"] [ATTACH type="full"]369504[/ATTACH] [B]Longboat Mountain – Red Eagle Dungeons[/B] Beneath Red Eagle Tower on the face of Longboat Mountain are the necessary dungeons for such a structure. These dungeons again show off the red stone of the mountain as the tower above (except the caves where the stone has darkened with age and exposure). There are three levels to these dungeons, but the bottom level is not known to Galru the Sly, the resident bandit lord and their retinue. The upper level is the dungeons – starting with the basement of the tower proper that is used for storage of ill-gotten goods and sometimes foodstuffs when they have enough. Stairs lead down a lower basement here, and a passage leads to the dungeons. The dungeons are four “secure” cells cut into the rock, as well as three cage cells with metal bars separating them into individual spaces. If anyone in these cells gets too annoying or loud, they get moves to the stone cells, and if anyone in there really gets on the guards’ nerves, they get moved to the level below. The middle level is the Oubliettes. A small secondary guardroom sits under the dungeons guard room here, and is connected to five small, rough, stone cells where prisoners can be forgotten and left to rot, fed on occasion when someone remembers to. Down here on the oubliette level is a secret guard room (looted and abandoned) with stairs down to a locked door that is rusted shut on the level below… The lowest level is a set of caves that open up to a ledge about forty feet above the mountain path that leads up to Red Eagle Tower. While a few of the bandits have tried exploring the small cave outlet, they stopped when they got to the end of the passage that is choked with fallen stone – it takes some dedicated crawling and squirming to get to the damp caves beyond… and anyways, there’s obviously the den of some large animal right before the collapse, and you probably don’t want to be in here when it comes home. [I] The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 13,200 pixels in size (30 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 x 3,080 or 4,200 x 6,160 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/06/26/longboat-mountain-red-eagle-dungeons/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
Top