Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyson Logos" data-source="post: 9394779" data-attributes="member: 83678"><p>[ATTACH=full]370776[/ATTACH]</p><p></p><p><strong>Iseldec’s Drop – Levels 17-19</strong></p><p></p><p>Deep into the lowest levels of Iseldec’s drop, we come across this inhabited and defended section. A small fortress in the upper levels of the underdark is situated here and is actively guarded because of the surface access it provides to fliers and those capable of levitation (like drow and mind flayers).</p><p></p><p>The only connection between level 16 and level 17 is the central shaft that reached every level in the drop. A rope hangs down from where it’s been tied to a massive iron ring in the wall on level 16 and reaches through these levels and on to those below. The falling water from level 8 is still present here, but the stream is really broken up by this point and much of the water doesn’t make it this far as it sprays against walls and particulates into mist. A massive metal “scoop” is set into the path of the stream on level 18 and collects the water for the fortress. This scoop is on chains and can be raised so it doesn’t collect water for those times where the cistern on level 19 is full and/or a massive torrent of water is overwhelming the system.</p><p></p><p>These levels are specifically uninviting to those coming down the shaft. Level 17 is the upper watch of the fortress with secured doors and arrow slits looking into the cave where the shaft descends. Level 18 is where the shaft comes through the centre of the fortress and it is very well set up for defence with a circle of arrow slits facing the shaft and a secured heavy portcullis where the water runs through to the cistern below. This level has one of the two small barracks for the fortress.</p><p></p><p>Level 19 stands out compared to the other levels of Iseldec’s Drop. This level is twice as long as the others, and the fortress here is not directly linked to the shaft. This is the main level of the fortress where it opens up on the east side into a major byway of the upper underdark and to the west where it opens to a stretch of the Darkling, an underground river of some fame.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 9,600 pixels (32 x 32 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,240 x 2,240 pixels or 4,480 x 4,480 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/07/05/iseldecs-drop-levels-17-19/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9394779, member: 83678"] [ATTACH type="full"]370776[/ATTACH] [B]Iseldec’s Drop – Levels 17-19[/B] Deep into the lowest levels of Iseldec’s drop, we come across this inhabited and defended section. A small fortress in the upper levels of the underdark is situated here and is actively guarded because of the surface access it provides to fliers and those capable of levitation (like drow and mind flayers). The only connection between level 16 and level 17 is the central shaft that reached every level in the drop. A rope hangs down from where it’s been tied to a massive iron ring in the wall on level 16 and reaches through these levels and on to those below. The falling water from level 8 is still present here, but the stream is really broken up by this point and much of the water doesn’t make it this far as it sprays against walls and particulates into mist. A massive metal “scoop” is set into the path of the stream on level 18 and collects the water for the fortress. This scoop is on chains and can be raised so it doesn’t collect water for those times where the cistern on level 19 is full and/or a massive torrent of water is overwhelming the system. These levels are specifically uninviting to those coming down the shaft. Level 17 is the upper watch of the fortress with secured doors and arrow slits looking into the cave where the shaft descends. Level 18 is where the shaft comes through the centre of the fortress and it is very well set up for defence with a circle of arrow slits facing the shaft and a secured heavy portcullis where the water runs through to the cistern below. This level has one of the two small barracks for the fortress. Level 19 stands out compared to the other levels of Iseldec’s Drop. This level is twice as long as the others, and the fortress here is not directly linked to the shaft. This is the main level of the fortress where it opens up on the east side into a major byway of the upper underdark and to the west where it opens to a stretch of the Darkling, an underground river of some fame. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 9,600 pixels (32 x 32 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,240 x 2,240 pixels or 4,480 x 4,480 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/07/05/iseldecs-drop-levels-17-19/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
Top