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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9412323" data-attributes="member: 83678"><p>[ATTACH=full]373869[/ATTACH]</p><p></p><p><strong>Graxworm Map 11 – Leg Gate Overview</strong></p><p></p><p>The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term the expectation is that nothing will remain, not even the massive bones. Today we explore one of the secrets of the Graxworm – Graxtown in the mouth of the Graxworm high atop the mountain might be the main entrance for those coming to visit – but for troop movements, the legs have been turned into massive gates that can spill troops out at the base of the mountain.</p><p></p><p>These massive clawed hind legs have been painstakingly converted from within to work as gates. The mighty claws can be lifted through winches and chains to grant access to the bones beneath – and those bones have been hollowed out so troops can be moved through them from their barracks throughout the Graxworm. The larger toes are easily big enough to allow a pair of war machines to be rolled through them side-by-side.</p><p></p><p>In addition, watch posts have been placed along strategic points under the scales, so the troops can keep an eye on the system of chains to make sure they are not sabotaged prior to their need. To further protect these gates, the harvesting of scales, claws, and bones in the legs has been stopped until there is no other place left to acquire them.</p><p></p><p>A detailed view of one of the watch posts and winch setups will be coming as Map 12.</p><p></p><p>The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll be focusing on points of interest as a sort of “point crawl” megadungeon setting. We’ll be posting a few maps in the set every month for… well… quite some time!</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels in size (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,380 x 3,080 or 4,760 x 6,160 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/07/23/graxworm-map-11-leg-gate-overview/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9412323, member: 83678"] [ATTACH type="full"]373869[/ATTACH] [B]Graxworm Map 11 – Leg Gate Overview[/B] The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term the expectation is that nothing will remain, not even the massive bones. Today we explore one of the secrets of the Graxworm – Graxtown in the mouth of the Graxworm high atop the mountain might be the main entrance for those coming to visit – but for troop movements, the legs have been turned into massive gates that can spill troops out at the base of the mountain. These massive clawed hind legs have been painstakingly converted from within to work as gates. The mighty claws can be lifted through winches and chains to grant access to the bones beneath – and those bones have been hollowed out so troops can be moved through them from their barracks throughout the Graxworm. The larger toes are easily big enough to allow a pair of war machines to be rolled through them side-by-side. In addition, watch posts have been placed along strategic points under the scales, so the troops can keep an eye on the system of chains to make sure they are not sabotaged prior to their need. To further protect these gates, the harvesting of scales, claws, and bones in the legs has been stopped until there is no other place left to acquire them. A detailed view of one of the watch posts and winch setups will be coming as Map 12. The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll be focusing on points of interest as a sort of “point crawl” megadungeon setting. We’ll be posting a few maps in the set every month for… well… quite some time! [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels in size (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,380 x 3,080 or 4,760 x 6,160 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/07/23/graxworm-map-11-leg-gate-overview/[/URL] [/QUOTE]
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