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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9435844" data-attributes="member: 83678"><p>[ATTACH=full]376680[/ATTACH]</p><p></p><p><strong>Temple Of The Worm – Upper Levels</strong></p><p></p><p>We return to the Temple Of The Worm from earlier this week with these two upper levels of the temple structure. This level is reached via three sets of stairs in the upper-right portion of the ground floor map – one leading into the upper level of the administrative part of the temple, and the other two leading into the upper mezzanines above the main fane, looking down on the primary ritual space (and the great death worm that is blindly writhing there now).</p><p></p><p>This is still a small temple structure, with four more cells upstairs for those of the clergy and caretakers who do not live in their clanhouses elsewhere in the city. Unlike the downstairs cells, these are slightly larger and have small windows to the outside – but larger doesn’t always mean roomier, as they’ve been stuffed full of furnishings and the centre two have two beds each.</p><p></p><p>The roof of the southeastern portion of the temple has a low wall around it and is accessible via a door on this floor so temple guards can be posted here during times of troubles. Further, the third floor has an even taller perimeter wall (about five feet tall) with stairs leading up to the top of it – this floor is rarely used currently except when there are funerary rites for important followers of the death god, at which point low priests are sent up here to blow horns of rebirth so everyone in the city will know that the intellect of the dead has been freed from death.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 9,600 pixels (32 x 32 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,240 x 2,240 pixels or 4,480 x 4,480 pixels, respectively.</em></p><p></p><p><strong>[URL unfurl="true"]https://dysonlogos.blog/2024/08/15/temple-of-the-worm-upper-levels/[/URL]</strong></p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9435844, member: 83678"] [ATTACH type="full"]376680[/ATTACH] [B]Temple Of The Worm – Upper Levels[/B] We return to the Temple Of The Worm from earlier this week with these two upper levels of the temple structure. This level is reached via three sets of stairs in the upper-right portion of the ground floor map – one leading into the upper level of the administrative part of the temple, and the other two leading into the upper mezzanines above the main fane, looking down on the primary ritual space (and the great death worm that is blindly writhing there now). This is still a small temple structure, with four more cells upstairs for those of the clergy and caretakers who do not live in their clanhouses elsewhere in the city. Unlike the downstairs cells, these are slightly larger and have small windows to the outside – but larger doesn’t always mean roomier, as they’ve been stuffed full of furnishings and the centre two have two beds each. The roof of the southeastern portion of the temple has a low wall around it and is accessible via a door on this floor so temple guards can be posted here during times of troubles. Further, the third floor has an even taller perimeter wall (about five feet tall) with stairs leading up to the top of it – this floor is rarely used currently except when there are funerary rites for important followers of the death god, at which point low priests are sent up here to blow horns of rebirth so everyone in the city will know that the intellect of the dead has been freed from death. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 9,600 pixels (32 x 32 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,240 x 2,240 pixels or 4,480 x 4,480 pixels, respectively.[/I] [B][URL unfurl="true"]https://dysonlogos.blog/2024/08/15/temple-of-the-worm-upper-levels/[/URL][/B] [/QUOTE]
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