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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9439121" data-attributes="member: 83678"><p>[ATTACH=full]377159[/ATTACH]</p><p></p><p><strong>Graxworm Map 13 – Industrial Facilities</strong></p><p></p><p>The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term the expectation is that nothing will remain, not even the massive bones. Today we are deep within the corpse of the graxworm, not quite at the lungs but at some of the major manufacturing and refining capacity of this necromantic-industrial complex.</p><p></p><p>This whole region is a mix of “foundries” (actually processing stations where the acid bile, fire spittle, and other elements of the dragon are used to work the bones, scales, and skin of the beast to produce finished material for the manufacture of horrific and bizarre weapons of war), storage space for the unrefined and finished materials, workshops for the use and assembly of these materials, and storage “garages” for the massive war machines that are assembled from these materials. This whole region is hot, steamy, acrid with acid and spittle, and a practical labyrinth of brass vats, massive pipes, steam vents, and workshops.</p><p></p><p>The grey lines are a massive ventilation system powered by the massive bellows in the lungs further down the corpse from this area and another zone much like this one is found on the other side, past the lungs. The ventilation is used to fan the flames of the foundries, to disperse the acidic and poisonous clouds over the vats, and to make the area at least somewhat liveable among the heat and manufacturing.</p><p></p><p>Our next map in the series will focus in on a smaller portion of this map, presenting a detailed layout of one set of facilities within.</p><p></p><p>The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll be focusing on points of interest as a sort of “point crawl” megadungeon setting. We’ll be posting a few maps in the set every month for… well… quite some time!</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels in size (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,380 x 3,080 or 4,760 x 6,160 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/08/20/graxworm-map-13-industrial-facilities/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9439121, member: 83678"] [ATTACH type="full"]377159[/ATTACH] [B]Graxworm Map 13 – Industrial Facilities[/B] The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term the expectation is that nothing will remain, not even the massive bones. Today we are deep within the corpse of the graxworm, not quite at the lungs but at some of the major manufacturing and refining capacity of this necromantic-industrial complex. This whole region is a mix of “foundries” (actually processing stations where the acid bile, fire spittle, and other elements of the dragon are used to work the bones, scales, and skin of the beast to produce finished material for the manufacture of horrific and bizarre weapons of war), storage space for the unrefined and finished materials, workshops for the use and assembly of these materials, and storage “garages” for the massive war machines that are assembled from these materials. This whole region is hot, steamy, acrid with acid and spittle, and a practical labyrinth of brass vats, massive pipes, steam vents, and workshops. The grey lines are a massive ventilation system powered by the massive bellows in the lungs further down the corpse from this area and another zone much like this one is found on the other side, past the lungs. The ventilation is used to fan the flames of the foundries, to disperse the acidic and poisonous clouds over the vats, and to make the area at least somewhat liveable among the heat and manufacturing. Our next map in the series will focus in on a smaller portion of this map, presenting a detailed layout of one set of facilities within. The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll be focusing on points of interest as a sort of “point crawl” megadungeon setting. We’ll be posting a few maps in the set every month for… well… quite some time! [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels in size (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,380 x 3,080 or 4,760 x 6,160 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/08/20/graxworm-map-13-industrial-facilities/[/URL] [/QUOTE]
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