Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyson Logos" data-source="post: 9459723" data-attributes="member: 83678"><p>[ATTACH=full]380043[/ATTACH]</p><p></p><p><strong>Beneath the Temple of the Worm (Basements Level 1)</strong></p><p></p><p>Last month we explored the main structure of the Temple of the Worm. This month we are going to head underneath it – where much of the work of this temple is done. As a temple to the god of death and the effort to keep the intellect alive after the “soul” has departed, a lot of the structure is underground where undead are unlikely to come into contact with the regular populace.</p><p></p><p>The west side of this level is accessed via the stairs from the libraries in the northeastern wing of the structure above. Here we have further elements of the library from above, along with a dais where the head of the archivist-priests deals with requests and guests. Beyond the archives is an older fane like the one above, but converted now as a mostly empty extension of the libraries. Beyond the fane are two storage chambers with stairs down to the lower basements.</p><p></p><p>The east side of the basements are dominated on the north side by a large storage room accessed by the ramp from above, then descending further to the east. The storage space holds a number of sarcophagi and many funerary urns within which are still trapped the intellects of those interred within. South of the storage chamber are workrooms and again shelves of scrolls and librams – and a further passage beyond that was once crypts but are now storing the details of important family bloodlines and where their dead are kept.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 6,000 pixels (32 x 20 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,240 x 1,400 pixels or 4,480 x 2,800 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/09/16/beneath-the-temple-of-the-worm-basements-level-1/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9459723, member: 83678"] [ATTACH type="full"]380043[/ATTACH] [B]Beneath the Temple of the Worm (Basements Level 1)[/B] Last month we explored the main structure of the Temple of the Worm. This month we are going to head underneath it – where much of the work of this temple is done. As a temple to the god of death and the effort to keep the intellect alive after the “soul” has departed, a lot of the structure is underground where undead are unlikely to come into contact with the regular populace. The west side of this level is accessed via the stairs from the libraries in the northeastern wing of the structure above. Here we have further elements of the library from above, along with a dais where the head of the archivist-priests deals with requests and guests. Beyond the archives is an older fane like the one above, but converted now as a mostly empty extension of the libraries. Beyond the fane are two storage chambers with stairs down to the lower basements. The east side of the basements are dominated on the north side by a large storage room accessed by the ramp from above, then descending further to the east. The storage space holds a number of sarcophagi and many funerary urns within which are still trapped the intellects of those interred within. South of the storage chamber are workrooms and again shelves of scrolls and librams – and a further passage beyond that was once crypts but are now storing the details of important family bloodlines and where their dead are kept. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 6,000 pixels (32 x 20 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,240 x 1,400 pixels or 4,480 x 2,800 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/09/16/beneath-the-temple-of-the-worm-basements-level-1/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
Top