Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyson Logos" data-source="post: 9461349" data-attributes="member: 83678"><p>[ATTACH=full]380222[/ATTACH]</p><p></p><p><strong>Beneath the Temple of the Worm (Basements Level 2)</strong></p><p></p><p>Today we descend deeper under the Temple of the Worm. The small temple in the city is less than half of the total space of the temple. When the cult of the temple was ascendant in the city, the old temple was much larger and more ornate, and these levels were built up over the ruins of the old temple, connecting it with the catacombs below.</p><p></p><p>As the city grew buildings were torn down and built up time and again, until everything was built on a foundation of structures that came before them. This is apparent on this level, as there are two connections to other ruins of the undercity from the temple - one (to the northwest) constantly guarded and the other (to the southeast) a secret escape route only known to a few senior administrative priests.</p><p></p><p>The northeastern portion of the basements is a continuation of the larger storage halls on the first level, and is connected to them by similar ramps to those that connect them to the surface.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 8,100 pixels (32 x 27 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,240 x 1,890 pixels or 4,480 x 3,780 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/09/18/beneath-the-temple-of-the-worm-basements-level-2/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9461349, member: 83678"] [ATTACH type="full"]380222[/ATTACH] [B]Beneath the Temple of the Worm (Basements Level 2)[/B] Today we descend deeper under the Temple of the Worm. The small temple in the city is less than half of the total space of the temple. When the cult of the temple was ascendant in the city, the old temple was much larger and more ornate, and these levels were built up over the ruins of the old temple, connecting it with the catacombs below. As the city grew buildings were torn down and built up time and again, until everything was built on a foundation of structures that came before them. This is apparent on this level, as there are two connections to other ruins of the undercity from the temple - one (to the northwest) constantly guarded and the other (to the southeast) a secret escape route only known to a few senior administrative priests. The northeastern portion of the basements is a continuation of the larger storage halls on the first level, and is connected to them by similar ramps to those that connect them to the surface. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 8,100 pixels (32 x 27 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,240 x 1,890 pixels or 4,480 x 3,780 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/09/18/beneath-the-temple-of-the-worm-basements-level-2/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
Top