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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9477541" data-attributes="member: 83678"><p>[ATTACH=full]382053[/ATTACH]</p><p></p><p><strong>Crypts & Worms</strong></p><p></p><p>Beneath the ruins of the temple are the catacombs of the honoured dead. Or in this case, the somewhat desecrated dead. The crypts were partially looted by brave thieves before they were chased off by the suddenly restless dead. But something has really stirred the dead again, and some are even found lurking in the ruins of the temple above now.</p><p></p><p>A purple worm has travelled through the area seeking a nesting space, and has smashed right through portions of the crypts…</p><p></p><p>The crypts are a multi-tiered affair, with the north end at a significantly higher elevation than the depths to the south. And the trail of purple worm carnage similarly works its way down from where the worm first breached the crypts in the northeast to its nesting cave in the south. It begins in the upper right corner where the worm tunnel climbs up from the depths to breach one corridor (and two crypts) of the main crypts before diving down again and breaking through the lower right stairs (leaving a twelve foot drop from the last stair down to the worm tunnel), and then looping past the other stairs before going to a cave that the venomous beast used as an egg chamber after smashing it out of the lower sepulchre.</p><p></p><p>There’s a pile of purple worm eggs down there. And a lot of very pissed off dead people.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 2,380 x 3,080 pixels or 4,760 x 6,160 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/10/08/crypts-and-worms/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9477541, member: 83678"] [ATTACH type="full"]382053[/ATTACH] [B]Crypts & Worms[/B] Beneath the ruins of the temple are the catacombs of the honoured dead. Or in this case, the somewhat desecrated dead. The crypts were partially looted by brave thieves before they were chased off by the suddenly restless dead. But something has really stirred the dead again, and some are even found lurking in the ruins of the temple above now. A purple worm has travelled through the area seeking a nesting space, and has smashed right through portions of the crypts… The crypts are a multi-tiered affair, with the north end at a significantly higher elevation than the depths to the south. And the trail of purple worm carnage similarly works its way down from where the worm first breached the crypts in the northeast to its nesting cave in the south. It begins in the upper right corner where the worm tunnel climbs up from the depths to breach one corridor (and two crypts) of the main crypts before diving down again and breaking through the lower right stairs (leaving a twelve foot drop from the last stair down to the worm tunnel), and then looping past the other stairs before going to a cave that the venomous beast used as an egg chamber after smashing it out of the lower sepulchre. There’s a pile of purple worm eggs down there. And a lot of very pissed off dead people. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 2,380 x 3,080 pixels or 4,760 x 6,160 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/10/08/crypts-and-worms/[/URL] [/QUOTE]
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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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