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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9488746" data-attributes="member: 83678"><p>[ATTACH=full]383600[/ATTACH]</p><p></p><p><strong>Blackspear Outpost Overrun</strong></p><p></p><p>Something powerful smashed through this small dwarven fortress. You can trace its path from the southern of the front doors to the outpost, up the flights of stairs to the “hall of friends” and then south and east through a wall, more doors and to the warking’s audience chamber. Here the path continues, smashing the warking’s throne, and then through the secret passage behind it. It isn’t hard to figure out where this beast caught up with the dwarf it sought, for the trail of destruction ends at the next corner – where the beast has completely smashed the stonework in its frenzy to consume the unlucky dwarf.</p><p></p><p>Aside from the damage of the rampaging beast, the outpost is in fine shape, showing the attention that its caretakers lavished on stonework and maintenance. There are a number of secret doors, mostly connected to the warking’s secret passage (that connects their chambers, the throne, the throne room antechamber, the small redoubt on the southeast corner, and a secret exit just beyond the redoubt.</p><p></p><p>To the south of the throne room is another guard room, and beyond that are the Blackspear Vaults. The door to the main vault sits open, looted and barren. But the door to the second vault remains sealed – the keys needed to bypass the magical traps and locks consumed with the death of the warking.</p><p></p><p>Most of the outpost remains in exactly the shape it was when the warking was consumed – stone furniture generally untouched but stripped of bedding, dishes, and so on. The bookshelves are empty but for dust, the main vault’s chests lie open, with only a few copper coins scattered around the floor, and an eerie wind blows through the place.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 11,700 pixels in size (34 x 39 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares that works with the furnishings as presented) – so resizing it to either 2,380 x 2,730 or 4,670 x 5,460 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/10/22/blackspear-outpost-overrun/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9488746, member: 83678"] [ATTACH type="full"]383600[/ATTACH] [B]Blackspear Outpost Overrun[/B] Something powerful smashed through this small dwarven fortress. You can trace its path from the southern of the front doors to the outpost, up the flights of stairs to the “hall of friends” and then south and east through a wall, more doors and to the warking’s audience chamber. Here the path continues, smashing the warking’s throne, and then through the secret passage behind it. It isn’t hard to figure out where this beast caught up with the dwarf it sought, for the trail of destruction ends at the next corner – where the beast has completely smashed the stonework in its frenzy to consume the unlucky dwarf. Aside from the damage of the rampaging beast, the outpost is in fine shape, showing the attention that its caretakers lavished on stonework and maintenance. There are a number of secret doors, mostly connected to the warking’s secret passage (that connects their chambers, the throne, the throne room antechamber, the small redoubt on the southeast corner, and a secret exit just beyond the redoubt. To the south of the throne room is another guard room, and beyond that are the Blackspear Vaults. The door to the main vault sits open, looted and barren. But the door to the second vault remains sealed – the keys needed to bypass the magical traps and locks consumed with the death of the warking. Most of the outpost remains in exactly the shape it was when the warking was consumed – stone furniture generally untouched but stripped of bedding, dishes, and so on. The bookshelves are empty but for dust, the main vault’s chests lie open, with only a few copper coins scattered around the floor, and an eerie wind blows through the place. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 11,700 pixels in size (34 x 39 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares that works with the furnishings as presented) – so resizing it to either 2,380 x 2,730 or 4,670 x 5,460 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/10/22/blackspear-outpost-overrun/[/URL] [/QUOTE]
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