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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9495862" data-attributes="member: 83678"><p>[ATTACH=full]384435[/ATTACH]</p><p></p><p><strong>Scavengers’ Deep – Map 12</strong></p><p></p><p>The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.</p><p></p><p>But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.</p><p></p><p>This is the twelfth map in the Scavengers’ Deep series – sitting east of Map 9 and south of Map 11. The dungeon complex in this region is a “new” one – not connected immediately to those in the previous 11 maps, but linked via a tight maintenance passage that is mostly filled with a large pipe that links to the massive manifold in the northwest portion. These pipes in turn link to old water pipes in map 11, and to an empty overflow tank to the east of that chamber.</p><p></p><p>This complex includes a three-level structure that climbs above the rest of the complex via a set of spiral stairs. The purpose of these chambers is lost to time and the fall of the Deep, but the design of the chambers would imply that the top level was someone’s living quarters and workshop.</p><p></p><p>This map is connected to the complexes in Maps 11 and 9 via the old water pipes. The caverns that intertwine with these complexes connect to both of those maps also – one cavern is linked via a very narrow set of caves to a natural space on this level that is overlooked by the passage along the north side of it – evidently at one point a place where new thrall subspecies were observed.</p><p></p><p>[ATTACH=full]384436[/ATTACH]</p><p></p><p>Here’s a low-resolution compilation of the twelve existing maps of the Scavengers’ Deep set. If printed at miniature play scale (where 1 inch equals 5 feet), each of the individual maps making up the Deep would be 8 feet by 8 feet in size making the current set 32 feet x 24 feet in size. Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month.</p><p></p><p>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.</p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/10/30/scavengers-deep-map-12/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9495862, member: 83678"] [ATTACH type="full"]384435[/ATTACH] [B]Scavengers’ Deep – Map 12[/B] The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated. But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species. This is the twelfth map in the Scavengers’ Deep series – sitting east of Map 9 and south of Map 11. The dungeon complex in this region is a “new” one – not connected immediately to those in the previous 11 maps, but linked via a tight maintenance passage that is mostly filled with a large pipe that links to the massive manifold in the northwest portion. These pipes in turn link to old water pipes in map 11, and to an empty overflow tank to the east of that chamber. This complex includes a three-level structure that climbs above the rest of the complex via a set of spiral stairs. The purpose of these chambers is lost to time and the fall of the Deep, but the design of the chambers would imply that the top level was someone’s living quarters and workshop. This map is connected to the complexes in Maps 11 and 9 via the old water pipes. The caverns that intertwine with these complexes connect to both of those maps also – one cavern is linked via a very narrow set of caves to a natural space on this level that is overlooked by the passage along the north side of it – evidently at one point a place where new thrall subspecies were observed. [ATTACH type="full"]384436[/ATTACH] Here’s a low-resolution compilation of the twelve existing maps of the Scavengers’ Deep set. If printed at miniature play scale (where 1 inch equals 5 feet), each of the individual maps making up the Deep would be 8 feet by 8 feet in size making the current set 32 feet x 24 feet in size. Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month. The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively. [URL unfurl="true"]https://dysonlogos.blog/2024/10/30/scavengers-deep-map-12/[/URL] [/QUOTE]
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