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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9507636" data-attributes="member: 83678"><p>[ATTACH=full]385973[/ATTACH]</p><p></p><p><strong>Griffon Tower Dungeons</strong></p><p></p><p>The dungeons beneath Griffon Tower are a bit of a task to get to, as there are no ground floor entrances to the tower and thus one needs to get to the tower top, and then climb down through the five floors of the tower proper before coming to the underground portions.</p><p></p><p>The first two of the dungeon levels are the basements of the tower proper, extending the basic floor plan of the lower levels of the tower. The first of these, like the ground floor of the tower, is mostly storage. The second level contains the actual dungeons – three roughly ten-by-ten cells and a small guard room. Hexagonal spiral stairs at the far end of this basement level lead to the lower levels of the dungeons.</p><p></p><p>Level 3 was obviously used for document storage and retrieval at some point, and faded and musty old parchment and paper still litters the floors and shelves here. Of note, just before reaching this level from level 2 above, there is a secret door in the wall of the stairwell that leads to a long-forgotten escape tunnel that opens up in a small riverside cave three hundred yards away.</p><p></p><p>Level four is the bottom of the first hexagonal staircase and home to the fortress cistern. The cistern hasn’t been maintained by the current inhabitants, and produces a foul stench and is covered in some strange greyish scum. The door to the rest of the level remains locked as the magics of the strange pattern in the floor of the room beyond feel malevolent and hostile to life. The levels below this are empty of furnishings and life, and have a hollow, haunted feel to them. The lowest level is a natural cave – the southern portion is adorned with large glowing crystals and the master of the tower occasionally comes down here to coll</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,200 x 10,800 pixels (24 x 36 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 1,680 x 2,520 pixels or 3,360 x 5,040 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/11/13/griffon-tower-dungeons/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9507636, member: 83678"] [ATTACH type="full"]385973[/ATTACH] [B]Griffon Tower Dungeons[/B] The dungeons beneath Griffon Tower are a bit of a task to get to, as there are no ground floor entrances to the tower and thus one needs to get to the tower top, and then climb down through the five floors of the tower proper before coming to the underground portions. The first two of the dungeon levels are the basements of the tower proper, extending the basic floor plan of the lower levels of the tower. The first of these, like the ground floor of the tower, is mostly storage. The second level contains the actual dungeons – three roughly ten-by-ten cells and a small guard room. Hexagonal spiral stairs at the far end of this basement level lead to the lower levels of the dungeons. Level 3 was obviously used for document storage and retrieval at some point, and faded and musty old parchment and paper still litters the floors and shelves here. Of note, just before reaching this level from level 2 above, there is a secret door in the wall of the stairwell that leads to a long-forgotten escape tunnel that opens up in a small riverside cave three hundred yards away. Level four is the bottom of the first hexagonal staircase and home to the fortress cistern. The cistern hasn’t been maintained by the current inhabitants, and produces a foul stench and is covered in some strange greyish scum. The door to the rest of the level remains locked as the magics of the strange pattern in the floor of the room beyond feel malevolent and hostile to life. The levels below this are empty of furnishings and life, and have a hollow, haunted feel to them. The lowest level is a natural cave – the southern portion is adorned with large glowing crystals and the master of the tower occasionally comes down here to coll [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,200 x 10,800 pixels (24 x 36 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 1,680 x 2,520 pixels or 3,360 x 5,040 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/11/13/griffon-tower-dungeons/[/URL] [/QUOTE]
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