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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9509383" data-attributes="member: 83678"><p>[ATTACH=full]386112[/ATTACH]</p><p></p><p><strong>The Greywater Temple</strong></p><p></p><p>One of the streams feeding this cavern pool runs grey with clay sediment, giving the location its name. A small temple to a dark god has been built in the back of the cave. There is a small twisting cave that leads to a sealed door into the back of the temple, but the main entrance are above the three sets of stairs that lead up to the frontage of the temple proper, flanked by statues of paladins of the faith.</p><p></p><p>The existence of the temple is a guarded secret among those who know of it – mostly the local troublemakers (teens mostly, but teenagers often grow up to be adults, and it remains an unspoken understanding that when teens can’t be found, there’s a fair chance they are exploring the old temple). The temple proper is covered in graffiti and the detritus of being used as a “secret party place”.</p><p></p><p>But of course, there’s more to it now, something to bring adventurers into the story. Something is preying on the villagers when they are at the temple. An orphan child remained behind in the temple for a few weeks, and few missed them… but eating the weird fish of the grey waters and remaining in the presence of the statue of the forgotten god twisted them into something malevolent and angry, blighted by the dark energies of this place, a nothic.</p><p></p><p>Now the nothic is aided in their mad endeavours by a pair of children it has driven insane. Again they are being slowly warped by the dark energies of this place – they are now gibberlings, laughing and speaking nonsense as their minds have snapped under the constant probing of the nothic.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 6,600 x 5,100 pixels (22 x17 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 1,540 x 1,190 pixels or 3,080 x 2,380 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/11/15/the-greywater-temple/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9509383, member: 83678"] [ATTACH type="full"]386112[/ATTACH] [B]The Greywater Temple[/B] One of the streams feeding this cavern pool runs grey with clay sediment, giving the location its name. A small temple to a dark god has been built in the back of the cave. There is a small twisting cave that leads to a sealed door into the back of the temple, but the main entrance are above the three sets of stairs that lead up to the frontage of the temple proper, flanked by statues of paladins of the faith. The existence of the temple is a guarded secret among those who know of it – mostly the local troublemakers (teens mostly, but teenagers often grow up to be adults, and it remains an unspoken understanding that when teens can’t be found, there’s a fair chance they are exploring the old temple). The temple proper is covered in graffiti and the detritus of being used as a “secret party place”. But of course, there’s more to it now, something to bring adventurers into the story. Something is preying on the villagers when they are at the temple. An orphan child remained behind in the temple for a few weeks, and few missed them… but eating the weird fish of the grey waters and remaining in the presence of the statue of the forgotten god twisted them into something malevolent and angry, blighted by the dark energies of this place, a nothic. Now the nothic is aided in their mad endeavours by a pair of children it has driven insane. Again they are being slowly warped by the dark energies of this place – they are now gibberlings, laughing and speaking nonsense as their minds have snapped under the constant probing of the nothic. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 6,600 x 5,100 pixels (22 x17 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 1,540 x 1,190 pixels or 3,080 x 2,380 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/11/15/the-greywater-temple/[/URL] [/QUOTE]
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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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