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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9519768" data-attributes="member: 83678"><p>[ATTACH=full]387380[/ATTACH]</p><p></p><p><strong>Longboat Mountain - Goblins Hill</strong></p><p></p><p>A diversion off of the main trail up Longboat Mountain leads to old ruins on the prominence above Red Eagle Tower. Known as Goblins Hill, these ruins were part of the fortifications that include Red Eagle Tower – but these fortifications were torn down unknown ages ago, and a small tribe of goblins has been living in the dungeons beneath them for a few generations.</p><p></p><p>In the last couple of months, this tribe has been bolstered by another related tribe that was ousted from their own territory by a rampaging bulette. The sudden influx of kin has many of the new goblins settled into the ruins proper in a hut and a number of crudely patched tents – they maintain a watch on the ruined platform to the northwest, and another goblin sprawls across the top of one of the old columns leading up the hill (climbing up and down via the surrounding trees).</p><p></p><p>The most sturdy elements of the ruins are the bases of a pair of towers. Both towers are two to three stories tall before ending in crumbling ruins, but the upper floors have all rotted away, leaving them open to the elements. Each tower has a means of accessing the dungeons below (stairs down in the north tower, and a trapdoor to a ladder that descends beneat</p><p></p><p>Along the face of the hill, just above the cliff face down to the tower is a natural cave. This was rarely used by the old goblin tribe because they had more than enough space under the ruins; but with the recent influx of their kin there are the signs of significant foot traffic between the ruins and the cave.</p><p></p><p>(We’ll explore the cave & dungeons in our next map)</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels in size (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,380 x 3,080 or 4,760 x 6,160 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/11/27/longboat-mountain-goblins-hill/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9519768, member: 83678"] [ATTACH type="full"]387380[/ATTACH] [B]Longboat Mountain - Goblins Hill[/B] A diversion off of the main trail up Longboat Mountain leads to old ruins on the prominence above Red Eagle Tower. Known as Goblins Hill, these ruins were part of the fortifications that include Red Eagle Tower – but these fortifications were torn down unknown ages ago, and a small tribe of goblins has been living in the dungeons beneath them for a few generations. In the last couple of months, this tribe has been bolstered by another related tribe that was ousted from their own territory by a rampaging bulette. The sudden influx of kin has many of the new goblins settled into the ruins proper in a hut and a number of crudely patched tents – they maintain a watch on the ruined platform to the northwest, and another goblin sprawls across the top of one of the old columns leading up the hill (climbing up and down via the surrounding trees). The most sturdy elements of the ruins are the bases of a pair of towers. Both towers are two to three stories tall before ending in crumbling ruins, but the upper floors have all rotted away, leaving them open to the elements. Each tower has a means of accessing the dungeons below (stairs down in the north tower, and a trapdoor to a ladder that descends beneat Along the face of the hill, just above the cliff face down to the tower is a natural cave. This was rarely used by the old goblin tribe because they had more than enough space under the ruins; but with the recent influx of their kin there are the signs of significant foot traffic between the ruins and the cave. (We’ll explore the cave & dungeons in our next map) [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels in size (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,380 x 3,080 or 4,760 x 6,160 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/11/27/longboat-mountain-goblins-hill/[/URL] [/QUOTE]
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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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