Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyson Logos" data-source="post: 9526514" data-attributes="member: 83678"><p>[ATTACH=full]388303[/ATTACH]</p><p></p><p><strong>Building 11 – Lumbering Hank's Carpentry</strong></p><p></p><p>Back to the shops along the intersection of Market & Random. Based on a Patreon request from Mark Clover, I’m drawing up individual floor plans for shops, stores, vendors, and businesses along a single market block. As I draw these, I also have the overhead views drawn out on a map of the city block as I go, so when the series is complete you can use them on their own, or as a fully mapped out block of shops.</p><p></p><p>This is our eleventh shop on the street, a carpenter’s business south of the Riddle of Steel.</p><p></p><p>As could be guessed by the name of the shop, the carpenter is a big lumbering man named Hank. Hank is built at the kind of scale where seeing him pick up a table or a load of lumber and carry it around just seems… natural. While Hank is a good carpenter and the business thrives (he built the roofs of most of the shops along the street), his location and backyard area have pushed him into providing unworked wood to amateur carpenters, those needing to do their own repairs, and even other carpenters who need some extra stock on short notice.</p><p></p><p>The shop itself is a very small three story structure with an extension off the front where most of the woodworking is done. Hank has very little finished stock on hand, mostly doing custom work and stairs to best fit the client’s living space. He typically has an apprentice helping him in the workshop, building simple boxes and chairs when there is no other work on hand.</p><p></p><p>Hank lives alone on the narrow upper floors of the building – his apprentice returning home after working hours. The second floor is a small sitting room and living space, decorated with well-worked wood of course. The upper floor is Hank’s bedroom, where an incongruously ornate dark wooden bed frame stands in sharp contrast to the paler wood of the building and all the other furnishings.</p><p></p><p>The back yard is gated (although the southern gate is inaccessible due to the lumber stored there), and is where Hank stores his lumber and some of the larger furnishings that have not yet been collected.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 8,400 x 6,300 pixels (28 x 21 squares). To use this with a VTT you would need to resize the squares to 70 pixels (for 5′ squares) – so resizing the image to 1,960 x 1,470 pixels.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/12/06/building-11-lumering-hanks-carpentry/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9526514, member: 83678"] [ATTACH type="full"]388303[/ATTACH] [B]Building 11 – Lumbering Hank's Carpentry[/B] Back to the shops along the intersection of Market & Random. Based on a Patreon request from Mark Clover, I’m drawing up individual floor plans for shops, stores, vendors, and businesses along a single market block. As I draw these, I also have the overhead views drawn out on a map of the city block as I go, so when the series is complete you can use them on their own, or as a fully mapped out block of shops. This is our eleventh shop on the street, a carpenter’s business south of the Riddle of Steel. As could be guessed by the name of the shop, the carpenter is a big lumbering man named Hank. Hank is built at the kind of scale where seeing him pick up a table or a load of lumber and carry it around just seems… natural. While Hank is a good carpenter and the business thrives (he built the roofs of most of the shops along the street), his location and backyard area have pushed him into providing unworked wood to amateur carpenters, those needing to do their own repairs, and even other carpenters who need some extra stock on short notice. The shop itself is a very small three story structure with an extension off the front where most of the woodworking is done. Hank has very little finished stock on hand, mostly doing custom work and stairs to best fit the client’s living space. He typically has an apprentice helping him in the workshop, building simple boxes and chairs when there is no other work on hand. Hank lives alone on the narrow upper floors of the building – his apprentice returning home after working hours. The second floor is a small sitting room and living space, decorated with well-worked wood of course. The upper floor is Hank’s bedroom, where an incongruously ornate dark wooden bed frame stands in sharp contrast to the paler wood of the building and all the other furnishings. The back yard is gated (although the southern gate is inaccessible due to the lumber stored there), and is where Hank stores his lumber and some of the larger furnishings that have not yet been collected. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 8,400 x 6,300 pixels (28 x 21 squares). To use this with a VTT you would need to resize the squares to 70 pixels (for 5′ squares) – so resizing the image to 1,960 x 1,470 pixels.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/12/06/building-11-lumering-hanks-carpentry/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
Top