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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9556293" data-attributes="member: 83678"><p>[ATTACH=full]393045[/ATTACH]</p><p><strong>The Autumn Lands – Hex Map F</strong></p><p></p><p>The Autumn Lands lie to the south of the Midsummer Lands. This map sits to the south of map E and to the east of map A. The goal of the Autumn Lands is to produce a series of commercial-use hexmaps that can be used in their entirety, or just one map for a specific adventure. There’s no set scale for these maps, and the items on the maps are not to scale with each other so we can see points of interest like towers, cities, and caves. If you really need a scale for this and don’t want to pick one yourself, go with six miles to the hex.</p><p></p><p>For this series, I’ve been working with the style I started putting together a couple of years ago where the rivers run along the hex borders – this allows for river travel to be great for exploration as you can see the hexes on each side of the river as you go. This encourages exploration-style games to stick to the rivers a lot, much like explorers did in the real world.</p><p></p><p>This map covers the southwest portion of the valley that has been at the heart of the inland maps released so far. Here the barrier mountains that surround the valley become easier to traverse with several passes leading through them before they descend into the badlands seen in Map A. This region is dominated by badlands along the valley edge, and the northern extent of the DrownedWoods in the southwest.</p><p></p><p>There are a few settlements in this region, all on the far side of the mountains. A city sits on the lake on the south side of RiverPass, and a small farming village is on another tributary of the river as it descends from the mountains. Along the roads here there are a caravanserai, a small settlement built up around a large roadside inn, and an isolated fortified city that does not welcome visitors – looming over the road that passes nearby but never opening its gates for travellers.</p><p></p><p>Other points of interest include a rocky spire with the carving of a massive snake climbing it (or perhaps an actual petrified giant snake of gargantuan scale); the edges of the mushroom jungle in the northeast; a barren single-hex plateau in the DrownedWoods; a ziggurat of immense scale in the northwest; and a two-hex long ravine with the remnants of an ancient city along the bottom and built into the walls.</p><p></p><p>I've also attached a map compiling all six of the released maps so far:</p><p></p><p></p><p>[ATTACH=full]393046[/ATTACH]</p><p></p><p></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/01/15/the-autumn-lands-hex-map-f/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9556293, member: 83678"] [ATTACH type="full"]393045[/ATTACH] [B]The Autumn Lands – Hex Map F[/B] The Autumn Lands lie to the south of the Midsummer Lands. This map sits to the south of map E and to the east of map A. The goal of the Autumn Lands is to produce a series of commercial-use hexmaps that can be used in their entirety, or just one map for a specific adventure. There’s no set scale for these maps, and the items on the maps are not to scale with each other so we can see points of interest like towers, cities, and caves. If you really need a scale for this and don’t want to pick one yourself, go with six miles to the hex. For this series, I’ve been working with the style I started putting together a couple of years ago where the rivers run along the hex borders – this allows for river travel to be great for exploration as you can see the hexes on each side of the river as you go. This encourages exploration-style games to stick to the rivers a lot, much like explorers did in the real world. This map covers the southwest portion of the valley that has been at the heart of the inland maps released so far. Here the barrier mountains that surround the valley become easier to traverse with several passes leading through them before they descend into the badlands seen in Map A. This region is dominated by badlands along the valley edge, and the northern extent of the DrownedWoods in the southwest. There are a few settlements in this region, all on the far side of the mountains. A city sits on the lake on the south side of RiverPass, and a small farming village is on another tributary of the river as it descends from the mountains. Along the roads here there are a caravanserai, a small settlement built up around a large roadside inn, and an isolated fortified city that does not welcome visitors – looming over the road that passes nearby but never opening its gates for travellers. Other points of interest include a rocky spire with the carving of a massive snake climbing it (or perhaps an actual petrified giant snake of gargantuan scale); the edges of the mushroom jungle in the northeast; a barren single-hex plateau in the DrownedWoods; a ziggurat of immense scale in the northwest; and a two-hex long ravine with the remnants of an ancient city along the bottom and built into the walls. I've also attached a map compiling all six of the released maps so far: [ATTACH type="full"]393046[/ATTACH] [URL unfurl="true"]https://dysonlogos.blog/2025/01/15/the-autumn-lands-hex-map-f/[/URL] [/QUOTE]
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