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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9606796" data-attributes="member: 83678"><p>[ATTACH=full]398949[/ATTACH]</p><p></p><p><strong>The Autumn Lands - Hex Map H</strong></p><p></p><p>The Autumn Lands lie to the south of the Midsummer Lands. This map sits to the east of map G from last month and to the south of the original map A – next month’s Map I will be to the east of this map and will complete the 9 map set of the Autumn Lands. The goal of the Autumn Lands is to produce a series of commercial-use hexmaps that can be used in their entirety or just one map for a specific adventure. There’s no set scale for these maps, and the items on the maps are not to scale with each other so we can see points of interest like towers, cities, and caves. If you really need a scale for this and don’t want to pick one yourself, go with six miles to the hex.</p><p></p><p>For this series, I’ve been working with the style I started putting together a couple of years ago where the rivers run along the hex borders – this allows for river travel to be great for exploration as you can see the hexes on each side of the river as you go. This encourages exploration-style games to stick to the rivers a lot, much like explorers did in the real world.</p><p></p><p>This map centres around the Autumn River as it flows from the west towards the Mulberry Sea. The Canard, a tributary of the Autumn, descends from a mountain lake to join the Autumn River just before reaching the Doven Gulf, and the Autumn Straight beyond. The northernmost city ruins of the kingdom that ruled the Serpent Lands to the south are here – a ruined and decayed city with a single massive stone bridge spanning the Autumn River. To the north are the remnants of a great wall at the mouth of the Canard river valley – it is unclear if this wall was built by the empire of the Serpent Lands, or by northerners to keep the Serpent Lands at bay.</p><p></p><p>The badlands to the northwest give way to a region of sinkholes and then to the mountains. The mountains themselves weather away into hills and are the last major descent of the Autumn River as it approaches the coast. The cities and settlements of the Autumn Lands continue along the eastern edge of the map, with a few towns (including one with a massive natural amphitheatre in the hills nearby), and the city of Doven’s Hold looking over the Autumn Straights.</p><p></p><p>Points of interest here include many ruins along the border of the Serpent Lands, a skull of titanic proportions sitting in a the middle of the plains north of the ruined wall, a tower caught in the centre of a magical maelstrom in the waters of the Doven Gulf, and “Finger Rock” in the sandy hills to the northeast.</p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/03/07/the-autumn-lands-hex-map-h/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9606796, member: 83678"] [ATTACH type="full" size="2700x1800"]398949[/ATTACH] [B]The Autumn Lands - Hex Map H[/B] The Autumn Lands lie to the south of the Midsummer Lands. This map sits to the east of map G from last month and to the south of the original map A – next month’s Map I will be to the east of this map and will complete the 9 map set of the Autumn Lands. The goal of the Autumn Lands is to produce a series of commercial-use hexmaps that can be used in their entirety or just one map for a specific adventure. There’s no set scale for these maps, and the items on the maps are not to scale with each other so we can see points of interest like towers, cities, and caves. If you really need a scale for this and don’t want to pick one yourself, go with six miles to the hex. For this series, I’ve been working with the style I started putting together a couple of years ago where the rivers run along the hex borders – this allows for river travel to be great for exploration as you can see the hexes on each side of the river as you go. This encourages exploration-style games to stick to the rivers a lot, much like explorers did in the real world. This map centres around the Autumn River as it flows from the west towards the Mulberry Sea. The Canard, a tributary of the Autumn, descends from a mountain lake to join the Autumn River just before reaching the Doven Gulf, and the Autumn Straight beyond. The northernmost city ruins of the kingdom that ruled the Serpent Lands to the south are here – a ruined and decayed city with a single massive stone bridge spanning the Autumn River. To the north are the remnants of a great wall at the mouth of the Canard river valley – it is unclear if this wall was built by the empire of the Serpent Lands, or by northerners to keep the Serpent Lands at bay. The badlands to the northwest give way to a region of sinkholes and then to the mountains. The mountains themselves weather away into hills and are the last major descent of the Autumn River as it approaches the coast. The cities and settlements of the Autumn Lands continue along the eastern edge of the map, with a few towns (including one with a massive natural amphitheatre in the hills nearby), and the city of Doven’s Hold looking over the Autumn Straights. Points of interest here include many ruins along the border of the Serpent Lands, a skull of titanic proportions sitting in a the middle of the plains north of the ruined wall, a tower caught in the centre of a magical maelstrom in the waters of the Doven Gulf, and “Finger Rock” in the sandy hills to the northeast. [URL unfurl="true"]https://dysonlogos.blog/2025/03/07/the-autumn-lands-hex-map-h/[/URL] [/QUOTE]
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