Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyson Logos" data-source="post: 9614171" data-attributes="member: 83678"><p>[ATTACH=full]399883[/ATTACH]</p><p></p><p>Building 12 – General Goods Store</p><p></p><p>Back to the shops along the intersection of Market & Random. Based on a Patreon request from Mark Clover, I’m drawing up individual floor plans for shops, stores, vendors, and businesses along a single market block. As I draw these, I also have the overhead views drawn out on a map of the city block as I go, so when the series is complete you can use them on their own, or as a fully mapped out block of shops.</p><p></p><p>This is our twelfth shop on the street, a true anachronism for medieval environments that is found in most fantasy RPGs – the general goods store (these might exist in frontier environments, but the concept of a general goods store in an established city is a very modern thing).</p><p></p><p>Everything’s Good is a small general goods shop set up on Market & Random after Alric “Old Boots” Greystone “retired”. After decades of running the general goods store in the tiny frontier settlement of Timber Hollow – braving harsh winters, rowdy (and often sticky-fingered) adventurers, and the occasional goblin raid, Alric moved to the bustling city to retire gently into the night.</p><p></p><p>Except he got bored. The fast life of the city made him restless, and he missed the stories and barter of shopkeeping. So, with a hearty laugh and a twinkle in his eye, he decided to bring a slice of Timber Hollow to town by opening a new store. Now, Alric thrives on connecting with customers old and new, sharing tales of his frontier escapades, and occasionally bartering with adventurers for rare and unusual items.</p><p></p><p>Alric’s voice is gravelly but warm, and he has a knack for making even the most jaded customers feel at home. Everything’s Good stocks an eclectic mix of a general outfitters with additional practical items and peculiar trinkets, reflecting his past on the frontier.</p><p></p><p>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 8,400 x 5,100 pixels (28 x 17 squares). To use this with a VTT you would need to resize the squares to 70 pixels (for 5′ squares) – so resizing the image to 1,960 x 1,190 pixels.</p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/03/17/building-12-everythings-good-general-goods-store/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9614171, member: 83678"] [ATTACH type="full" size="2100x1275"]399883[/ATTACH] Building 12 – General Goods Store Back to the shops along the intersection of Market & Random. Based on a Patreon request from Mark Clover, I’m drawing up individual floor plans for shops, stores, vendors, and businesses along a single market block. As I draw these, I also have the overhead views drawn out on a map of the city block as I go, so when the series is complete you can use them on their own, or as a fully mapped out block of shops. This is our twelfth shop on the street, a true anachronism for medieval environments that is found in most fantasy RPGs – the general goods store (these might exist in frontier environments, but the concept of a general goods store in an established city is a very modern thing). Everything’s Good is a small general goods shop set up on Market & Random after Alric “Old Boots” Greystone “retired”. After decades of running the general goods store in the tiny frontier settlement of Timber Hollow – braving harsh winters, rowdy (and often sticky-fingered) adventurers, and the occasional goblin raid, Alric moved to the bustling city to retire gently into the night. Except he got bored. The fast life of the city made him restless, and he missed the stories and barter of shopkeeping. So, with a hearty laugh and a twinkle in his eye, he decided to bring a slice of Timber Hollow to town by opening a new store. Now, Alric thrives on connecting with customers old and new, sharing tales of his frontier escapades, and occasionally bartering with adventurers for rare and unusual items. Alric’s voice is gravelly but warm, and he has a knack for making even the most jaded customers feel at home. Everything’s Good stocks an eclectic mix of a general outfitters with additional practical items and peculiar trinkets, reflecting his past on the frontier. The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 8,400 x 5,100 pixels (28 x 17 squares). To use this with a VTT you would need to resize the squares to 70 pixels (for 5′ squares) – so resizing the image to 1,960 x 1,190 pixels. [URL unfurl="true"]https://dysonlogos.blog/2025/03/17/building-12-everythings-good-general-goods-store/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
Top