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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9619649" data-attributes="member: 83678"><p>[ATTACH=full]400531[/ATTACH]</p><p></p><p><strong>Graxworm Map 16 – Corpsegaard</strong></p><p></p><p>The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term the expectation is that nothing will remain, not even the massive bones. In the very heart of the corpse (well, technically all AROUND the heart of the corpse) is the “Corpsegaard” – a secret city that is the true heart of the Graxworm, as opposed to the smaller trading town in the mouth of the dragon.</p><p></p><p>The trading town is the “public face” of this necromantic megadungeon. The fiction presented there is that the Graxworm is home to a mixed group of humanoids who are farming it for parts. Now deep within the wyrm’s corpse, we discover that the heart of the Graxworm is in fact not just overrun with but under the control of bizarre sentient giant maggots – the spawn of a god of death and decay with no other home than this mighty corpse. As they carve out the decaying body, their numbers keep increasing… and eventually, they will run out of dragon parts to consume…</p><p></p><p>I’ve mapped the structure of this city wrapped around one of the petrified hearts of the mighty dragon from two perspectives – an overhead view of the “main level” of the city, and a side view showing the extended structures that extend into the corpse from there. The large voids on the overhead map are the ends of the beast’s lungs – used now to circulate air through the complex.</p><p></p><p><em>The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll focus on points of interest as a sort of “point crawl” megadungeon setting. We are finally approaching the end of this project, with only four maps remaining to complete the main points of interest.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/03/24/graxworm-map-16-corpsegaard/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9619649, member: 83678"] [ATTACH type="full" size="3300x2550"]400531[/ATTACH] [B]Graxworm Map 16 – Corpsegaard[/B] The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term the expectation is that nothing will remain, not even the massive bones. In the very heart of the corpse (well, technically all AROUND the heart of the corpse) is the “Corpsegaard” – a secret city that is the true heart of the Graxworm, as opposed to the smaller trading town in the mouth of the dragon. The trading town is the “public face” of this necromantic megadungeon. The fiction presented there is that the Graxworm is home to a mixed group of humanoids who are farming it for parts. Now deep within the wyrm’s corpse, we discover that the heart of the Graxworm is in fact not just overrun with but under the control of bizarre sentient giant maggots – the spawn of a god of death and decay with no other home than this mighty corpse. As they carve out the decaying body, their numbers keep increasing… and eventually, they will run out of dragon parts to consume… I’ve mapped the structure of this city wrapped around one of the petrified hearts of the mighty dragon from two perspectives – an overhead view of the “main level” of the city, and a side view showing the extended structures that extend into the corpse from there. The large voids on the overhead map are the ends of the beast’s lungs – used now to circulate air through the complex. [I]The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll focus on points of interest as a sort of “point crawl” megadungeon setting. We are finally approaching the end of this project, with only four maps remaining to complete the main points of interest.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/03/24/graxworm-map-16-corpsegaard/[/URL] [/QUOTE]
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