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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9622555" data-attributes="member: 83678"><p>[ATTACH=full]400833[/ATTACH]</p><p></p><p><strong>Scavengers’ Deep – Map 17</strong></p><p></p><p>The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.</p><p></p><p>But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.</p><p></p><p>This is the seventeenth map in the Scavengers’ Deep series – this starts a new column on the right side of the existing maps, sitting immediately to the east of Map 10 – the next three maps will continue to the south of this one before we start on a new row to the south of the existing set.</p><p></p><p>This is an extension of the complex that makes up maps 10 and 11 to where it juts out of the mesa where a deep defile cuts into the northeast side (extending into map 18 to the south, and the two upcoming maps to the east of 17 & 18)</p><p></p><p>Four towers jut out of the mesa along this section of the defile. One of these towers has collapsed, along with part of the bridge that linked it to a tower to the south of it. More shorter towers are built into the walls of the defile to the south (to be detailed in map 18). The cave complexes that twist through the mesa also come out here on this side of the defile. From the floor of the defile, it is obvious that these caves honeycomb the mesa like mold through a fancy cheese.</p><p></p><p>The caves and complex connect in two places – the northern complex has a chamber that looks down upon one section of the caves from a height of about three flights of stairs. Not far to the southeast of that, a secret door leads into the south side of the complex.</p><p></p><p>In addition to the damaged bridge and towers along the defile, a single ruined outbuilding has no conclusive signs of what it was used for before the fall of the complex. It shows signs of having been used repeatedly and temporarily by travellers, adventurers, and probably by expeditions that launched into the Deep itself.</p><p></p><p><em>If printed at miniature play scale (where 1 inch equals 5 feet), each of the individual maps making up the Deep would be 8 feet by 8 feet in size. This starts the fifth column of maps (so when this column is done, it’ll be a 7 x 6 grid of maps) making the current set 40 feet wide by 32 feet tall. Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month.</em></p><p><em></em></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/03/28/scavengers-deep-map-17/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9622555, member: 83678"] [ATTACH type="full" size="3600x3600"]400833[/ATTACH] [B]Scavengers’ Deep – Map 17[/B] The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated. But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species. This is the seventeenth map in the Scavengers’ Deep series – this starts a new column on the right side of the existing maps, sitting immediately to the east of Map 10 – the next three maps will continue to the south of this one before we start on a new row to the south of the existing set. This is an extension of the complex that makes up maps 10 and 11 to where it juts out of the mesa where a deep defile cuts into the northeast side (extending into map 18 to the south, and the two upcoming maps to the east of 17 & 18) Four towers jut out of the mesa along this section of the defile. One of these towers has collapsed, along with part of the bridge that linked it to a tower to the south of it. More shorter towers are built into the walls of the defile to the south (to be detailed in map 18). The cave complexes that twist through the mesa also come out here on this side of the defile. From the floor of the defile, it is obvious that these caves honeycomb the mesa like mold through a fancy cheese. The caves and complex connect in two places – the northern complex has a chamber that looks down upon one section of the caves from a height of about three flights of stairs. Not far to the southeast of that, a secret door leads into the south side of the complex. In addition to the damaged bridge and towers along the defile, a single ruined outbuilding has no conclusive signs of what it was used for before the fall of the complex. It shows signs of having been used repeatedly and temporarily by travellers, adventurers, and probably by expeditions that launched into the Deep itself. [I]If printed at miniature play scale (where 1 inch equals 5 feet), each of the individual maps making up the Deep would be 8 feet by 8 feet in size. This starts the fifth column of maps (so when this column is done, it’ll be a 7 x 6 grid of maps) making the current set 40 feet wide by 32 feet tall. Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month. The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/03/28/scavengers-deep-map-17/[/URL] [/QUOTE]
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