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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9630414" data-attributes="member: 83678"><p>[ATTACH=full]401767[/ATTACH]</p><p></p><p><strong>The deeps far below “The Finger”</strong></p><p></p><p>This is the last of the maps of “The Finger” and the dungeons beneath it. Last month we introduced the location as part of the Autumn Lands and then did three maps of the location itself (the surface structures, the immediate sublevels, and the deeper sublevels). We are now well below the sections of the structure used by the followers of the “Somnolent One” – these levels were never found by their strange cult and still show their origins as some sort of underdark warehouse or storage facility. This map is of levels 5 and 6 of the understructures.</p><p></p><p>Like the fourth level above, the fifth level is not connected to the level above except by an elevator (powered by whatever strange magics that still operate down here, albeit slowly and erratically). Level 6 is linked to level 5 by an elevator as well as two spiraling ramps.</p><p></p><p>The residual weirdness of the “Somnolent One” are no longer felt on these levels, but instead they are warped by their own past as abandoned warehousing or storage for their prior underdark denizens. For those entering from the underdark entrance (the western entrance on level 6 through two sets of arcane locked rusty iron doors). The great hall beyond and the wider chamber at the end of it before it climbs up to the level above are now covered in strange mutated bioluminescent lichen – glowing faintly in hues of blue, green and violet. The lichen pulsates and shifts colours in response to sound or movement. The air is thick with a faintly sweet aroma – and after twenty minutes spent breathing the strange spores people must make saving throws to avoid seeing weird glimpses of massive lichen-infested caverns – as if glimpsing the underdark through lichen memories. These glimpses of course occur at the worst times, disrupting spell targeting, concealing dangers, and so on. Actually touching the lichens produces small motes of glowing energy that drift away from the disturbance at a fast walking pace (lighting the way, but also probably attracting predators – sometimes ones lurking in the ethereal nearby).</p><p></p><p>The chamber to the south is home to a number of giant slimy “eggs” of some kind, nestled in the same lichen as above. This lichen has also consumed and undermined the stone floor here, so moving across the floor can (and often) results in sinking up to a few feet into the crumbling stone & lichen .</p><p></p><p>A central chamber on level 5 is divided into two by black iron bars that show no sign of rust or wear. There are a pair of statues behind the bars – strange toad-like beings carved with massive tumors and growths. Spectral chains hang behind each statue. The chains will suddenly spring to “life” when approached, attempting to grapple and bind those who wander too close, and then drawing them into the ethereal where they can be eaten by otherworldly predators.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 8,400 x 12,000 pixels (28 x 40 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 1,960 x 2,800 pixels or 3,920 x 5,600 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/04/07/the-deeps-far-below-the-finger/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9630414, member: 83678"] [ATTACH type="full" size="2100x3000"]401767[/ATTACH] [B]The deeps far below “The Finger”[/B] This is the last of the maps of “The Finger” and the dungeons beneath it. Last month we introduced the location as part of the Autumn Lands and then did three maps of the location itself (the surface structures, the immediate sublevels, and the deeper sublevels). We are now well below the sections of the structure used by the followers of the “Somnolent One” – these levels were never found by their strange cult and still show their origins as some sort of underdark warehouse or storage facility. This map is of levels 5 and 6 of the understructures. Like the fourth level above, the fifth level is not connected to the level above except by an elevator (powered by whatever strange magics that still operate down here, albeit slowly and erratically). Level 6 is linked to level 5 by an elevator as well as two spiraling ramps. The residual weirdness of the “Somnolent One” are no longer felt on these levels, but instead they are warped by their own past as abandoned warehousing or storage for their prior underdark denizens. For those entering from the underdark entrance (the western entrance on level 6 through two sets of arcane locked rusty iron doors). The great hall beyond and the wider chamber at the end of it before it climbs up to the level above are now covered in strange mutated bioluminescent lichen – glowing faintly in hues of blue, green and violet. The lichen pulsates and shifts colours in response to sound or movement. The air is thick with a faintly sweet aroma – and after twenty minutes spent breathing the strange spores people must make saving throws to avoid seeing weird glimpses of massive lichen-infested caverns – as if glimpsing the underdark through lichen memories. These glimpses of course occur at the worst times, disrupting spell targeting, concealing dangers, and so on. Actually touching the lichens produces small motes of glowing energy that drift away from the disturbance at a fast walking pace (lighting the way, but also probably attracting predators – sometimes ones lurking in the ethereal nearby). The chamber to the south is home to a number of giant slimy “eggs” of some kind, nestled in the same lichen as above. This lichen has also consumed and undermined the stone floor here, so moving across the floor can (and often) results in sinking up to a few feet into the crumbling stone & lichen . A central chamber on level 5 is divided into two by black iron bars that show no sign of rust or wear. There are a pair of statues behind the bars – strange toad-like beings carved with massive tumors and growths. Spectral chains hang behind each statue. The chains will suddenly spring to “life” when approached, attempting to grapple and bind those who wander too close, and then drawing them into the ethereal where they can be eaten by otherworldly predators. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 8,400 x 12,000 pixels (28 x 40 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 1,960 x 2,800 pixels or 3,920 x 5,600 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/04/07/the-deeps-far-below-the-finger/[/URL] [/QUOTE]
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