Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyson Logos" data-source="post: 9644176" data-attributes="member: 83678"><p>[ATTACH=full]403324[/ATTACH]</p><p></p><p><strong>Graxworm Map 19 – Dungeons</strong></p><p></p><p>The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term the expectation is that nothing will remain, not even the massive bones. After exploring the secret city at the heart of the beast, we are deeper into the corpse in the intestines where the servitors quarters and dungeons are. Today’s map is of the dungeons proper, a secure holding space for intruders, spies, and “persons of interest”.</p><p></p><p>This is one of the more “traditional” dungeon maps for the Graxworm. The entry to the dungeons is on the north side of the map, and the northern structures are for staff, storage, and administration. The next chamber is the heart of the prisons – where interrogations are handled, prisoners processed, and so on. From here you can get to the various sections of cells.</p><p></p><p>The majority of the cells are smaller cells meant for a single prisoner, but when needed they can easily fit six to eight. There are a number of bulk holding areas such as the one immediately to the west of the main chamber (the circular chamber with the ramp leading down into it). Ramps from the upper cells lead down to lower sets of cells and a disposal pit. The lowest cells on the left side are generally the oubliettes – where prisoners are left to rot and eventually thrown down into the disposal pit. And while the entirety of the Graxworm smells like death and decay, this area is particularly noxious.</p><p></p><p>Honeycombing this area are the tunnels of the immature giant maggots who cut their own paths through the corpse. These small tunnels (a foot to two feet wide and tall) are too small for most prisoners to use and are generally ignored by the guards – making them a potential escape or entry vector for shapeshifting characters or scouting familiars.</p><p></p><p><em>The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll be focusing on points of interest as a sort of “point crawl” megadungeon setting. We’ll be posting a few maps in the set every month for… well… quite some time!</em></p><p><em></em></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels in size (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,380 x 3,080 or 4,760 x 6,160 pixels, respectively.</em></p><p></p><p><strong>[URL unfurl="true"]https://dysonlogos.blog/2025/04/23/graxworm-map-19-dungeons/[/URL]</strong></p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9644176, member: 83678"] [ATTACH type="full" size="2550x3300"]403324[/ATTACH] [B]Graxworm Map 19 – Dungeons[/B] The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term the expectation is that nothing will remain, not even the massive bones. After exploring the secret city at the heart of the beast, we are deeper into the corpse in the intestines where the servitors quarters and dungeons are. Today’s map is of the dungeons proper, a secure holding space for intruders, spies, and “persons of interest”. This is one of the more “traditional” dungeon maps for the Graxworm. The entry to the dungeons is on the north side of the map, and the northern structures are for staff, storage, and administration. The next chamber is the heart of the prisons – where interrogations are handled, prisoners processed, and so on. From here you can get to the various sections of cells. The majority of the cells are smaller cells meant for a single prisoner, but when needed they can easily fit six to eight. There are a number of bulk holding areas such as the one immediately to the west of the main chamber (the circular chamber with the ramp leading down into it). Ramps from the upper cells lead down to lower sets of cells and a disposal pit. The lowest cells on the left side are generally the oubliettes – where prisoners are left to rot and eventually thrown down into the disposal pit. And while the entirety of the Graxworm smells like death and decay, this area is particularly noxious. Honeycombing this area are the tunnels of the immature giant maggots who cut their own paths through the corpse. These small tunnels (a foot to two feet wide and tall) are too small for most prisoners to use and are generally ignored by the guards – making them a potential escape or entry vector for shapeshifting characters or scouting familiars. [I]The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll be focusing on points of interest as a sort of “point crawl” megadungeon setting. We’ll be posting a few maps in the set every month for… well… quite some time! The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels in size (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,380 x 3,080 or 4,760 x 6,160 pixels, respectively.[/I] [B][URL unfurl="true"]https://dysonlogos.blog/2025/04/23/graxworm-map-19-dungeons/[/URL][/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
Top