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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9647115" data-attributes="member: 83678"><p>[ATTACH=full]403840[/ATTACH]</p><p></p><p><strong>Scavengers’ Deep – Map 18</strong></p><p></p><p>The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.</p><p></p><p>But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.</p><p></p><p>This is the eighteenth map in the Scavengers’ Deep series – this sits directly to the south of last month’s Map 17, and to the east of Map 11 – the next two maps will continue to the south of this one before we start on a new row to the south of the existing set.</p><p></p><p>This area is the south end of the large defile that cuts into the mesa of Scavengers’ Deep on the northeastern side (in map 17 and the map that will go to the east of it). The large open area that starts on the upper right and fills much of the centre of this map is open to the sky above and includes a raised stone abutment that acts as a bridge between the complexes of Map 17 and 11. Behind this massive stone wall is a small reservoir filled by rainwater and where much of the runoff from the mesa plateau above drains to.</p><p></p><p>The “entrance” to the large open space at the end of the defile is bracketed by a pair of short turrets that have been cut into the mesa walls and watch over the entrance. A small stone blockhouse sits in the open space, quiet and abandoned, watched over by windows cut into the mesa wall to the east as well as a small cave that opens some twenty feet above on the west wall. The very end of the defile is spanned by a small stone bridge less than 10 feet above the defile floor. From the end of the defile, a cave climbs rapidly upwards to connect with Map 19, and also loops back to the cavern where the water from the outdoor reservoir begins a downward crawl towards the deeper caverns.</p><p></p><p>The complexes on this page extend outwards to each of the four surrounding maps. Caves extend north, south, and west.</p><p></p><p><em>If printed at miniature play scale (where 1 inch equals 5 feet), each of the individual maps making up the Deep would be 8 feet by 8 feet in size. This starts the fifth column of maps (so when this column is done, it’ll be a 7 x 6 grid of maps) making the current set 40 feet wide by 32 feet tall. Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month.</em></p><p><em></em></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.</em></p><p></p><p><strong>[URL unfurl="true"]https://dysonlogos.blog/2025/04/28/scavengers-deep-map-18/[/URL]</strong></p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9647115, member: 83678"] [ATTACH type="full" size="3600x3600"]403840[/ATTACH] [B]Scavengers’ Deep – Map 18[/B] The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated. But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species. This is the eighteenth map in the Scavengers’ Deep series – this sits directly to the south of last month’s Map 17, and to the east of Map 11 – the next two maps will continue to the south of this one before we start on a new row to the south of the existing set. This area is the south end of the large defile that cuts into the mesa of Scavengers’ Deep on the northeastern side (in map 17 and the map that will go to the east of it). The large open area that starts on the upper right and fills much of the centre of this map is open to the sky above and includes a raised stone abutment that acts as a bridge between the complexes of Map 17 and 11. Behind this massive stone wall is a small reservoir filled by rainwater and where much of the runoff from the mesa plateau above drains to. The “entrance” to the large open space at the end of the defile is bracketed by a pair of short turrets that have been cut into the mesa walls and watch over the entrance. A small stone blockhouse sits in the open space, quiet and abandoned, watched over by windows cut into the mesa wall to the east as well as a small cave that opens some twenty feet above on the west wall. The very end of the defile is spanned by a small stone bridge less than 10 feet above the defile floor. From the end of the defile, a cave climbs rapidly upwards to connect with Map 19, and also loops back to the cavern where the water from the outdoor reservoir begins a downward crawl towards the deeper caverns. The complexes on this page extend outwards to each of the four surrounding maps. Caves extend north, south, and west. [I]If printed at miniature play scale (where 1 inch equals 5 feet), each of the individual maps making up the Deep would be 8 feet by 8 feet in size. This starts the fifth column of maps (so when this column is done, it’ll be a 7 x 6 grid of maps) making the current set 40 feet wide by 32 feet tall. Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month. The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.[/I] [B][URL unfurl="true"]https://dysonlogos.blog/2025/04/28/scavengers-deep-map-18/[/URL][/B] [/QUOTE]
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