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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9656268" data-attributes="member: 83678"><p>[ATTACH=full]405094[/ATTACH]</p><p></p><p><strong>Index Card Dungeon II - Map 1 - Tower Base</strong></p><p></p><p>My ten-map “Index Card Dungeon” from two years ago has been seeing a surge of interest lately, so I was inspired to start on a new set of Index Card Dungeon maps. Much like many classic dungeon complexes, the main way into this set of dungeons is a partially ruined tower on a hill. Alternately, there is a small cave at the base of the hill that in turn connects to the complex of dungeons and ruined structures beneath the ruins.</p><p></p><p>This is the first of ten index card-sized dungeon maps that all connect together. Each is designed to fit on a traditional 3 x 5 index card (at six squares per inch), and you can write up any notes about the level on the reverse of the card. I’ll be posting three maps per month in the set, aiming for a total of 18 maps or so.</p><p></p><p>The upper levels of the old tower are in ruins, but the base still has a solid enough roof and defenses and thus has been cleaned up to be used by a group of cultists following Eldrin Vaught, “Seeker of the Deep”. Eldrin was a brilliant scholar driven to madness by the forbidden lore of Ny’thraxa – one of the seventy-seven gods trapped between.</p><p></p><p>The cult of the Fractured Eye maintain this space and the immediate dungeons below for their use and rituals. They are growing panicky though, as Eldrin Vaught and their hand-picked disciples have gone into the deeps below the tower and have not been seen in almost a week. The cult is slowly fracturing without the leadership and guidance of Vaught’s disciples – they are trigger happy, fearful, and terrified of what they have been doing now that they are on their own.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 5,400 pixels (30 x 18 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 x 1,260 or 4,200 x 2,520, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/05/09/index-card-dungeon-ii-map-1-tower-base/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9656268, member: 83678"] [ATTACH type="full" size="2250x1350"]405094[/ATTACH] [B]Index Card Dungeon II - Map 1 - Tower Base[/B] My ten-map “Index Card Dungeon” from two years ago has been seeing a surge of interest lately, so I was inspired to start on a new set of Index Card Dungeon maps. Much like many classic dungeon complexes, the main way into this set of dungeons is a partially ruined tower on a hill. Alternately, there is a small cave at the base of the hill that in turn connects to the complex of dungeons and ruined structures beneath the ruins. This is the first of ten index card-sized dungeon maps that all connect together. Each is designed to fit on a traditional 3 x 5 index card (at six squares per inch), and you can write up any notes about the level on the reverse of the card. I’ll be posting three maps per month in the set, aiming for a total of 18 maps or so. The upper levels of the old tower are in ruins, but the base still has a solid enough roof and defenses and thus has been cleaned up to be used by a group of cultists following Eldrin Vaught, “Seeker of the Deep”. Eldrin was a brilliant scholar driven to madness by the forbidden lore of Ny’thraxa – one of the seventy-seven gods trapped between. The cult of the Fractured Eye maintain this space and the immediate dungeons below for their use and rituals. They are growing panicky though, as Eldrin Vaught and their hand-picked disciples have gone into the deeps below the tower and have not been seen in almost a week. The cult is slowly fracturing without the leadership and guidance of Vaught’s disciples – they are trigger happy, fearful, and terrified of what they have been doing now that they are on their own. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 5,400 pixels (30 x 18 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 x 1,260 or 4,200 x 2,520, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/05/09/index-card-dungeon-ii-map-1-tower-base/[/URL] [/QUOTE]
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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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