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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9660361" data-attributes="member: 83678"><p>[ATTACH=full]405452[/ATTACH]</p><p></p><p><strong>Index Card Dungeon II – Map 3 – The Ghost Tower</strong></p><p></p><p>This is the third index card-sized map that connect together to form Index Card Dungeon II. Each is designed to fit on a traditional 3 x 5 index card (at six squares per inch), and you can write up any notes about the level on the reverse of the card. I’ll be posting three maps per month in the set, aiming for a total of 18-24 maps or so.</p><p></p><p>While this map sits above Map 1 (The Tower Base), it isn’t the version of the tower that characters will first encounter. Map 4 will present the tower in the ruined shape that it is in when they first arrive and deal with the Cult of the Fractured Eye. However, at some point while inside the dungeons, the tower shifts and we find this ghost of the original tower standing where the ruins were. The ghost of the tower is not home to the Cult of the Fractured Eye, but instead is home to the spirit of Vaelis Lioren, the warlock who originally built the structure.</p><p></p><p>Vaelis is a warlock dedicated to one of the “Seventy-Seven Trapped Between” – a group of deities who were trapped between the worlds when they came to aid in the great war. Vaelis takes the rare opportunity when the ghost tower manifests to attempt to establish contact with their patron through strange rituals. Because their patron is trapped between realms, Vaelis’s magic manifests in fragmented ways – most often weaker, but echoing multiple times (each spell is about 50% potency, but manifests 1d4 times in immediate succession in almost the same place).</p><p></p><p>Other strange manifestations join the warlock on these nights…</p><p></p><p>Spectral Men-at-Arms: The spirits of their old mercenaries linger, sometimes aiding the Warlock in battle with ethereal swords or offering wise (if outdated) tactical advice.</p><p></p><p>Unfinished Rituals: The tower’s remnants still hold fading magical glyphs, and incomplete prayers that could strengthen the patron’s voice—or tear open a gateway to unknown realms.</p><p></p><p>The Curse of Reappearance: Why does the tower return on certain nights? Is it tied to celestial alignments? Forgotten vows? A fragment of the god’s will pushing through? Vaelis both seeks answers – and dreads them.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 5,400 pixels (30 x 18 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 x 1,260 or 4,200 x 2,520, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/05/14/index-card-dungeon-ii-map-3-the-ghost-tower/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9660361, member: 83678"] [ATTACH type="full" size="2250x1350"]405452[/ATTACH] [B]Index Card Dungeon II – Map 3 – The Ghost Tower[/B] This is the third index card-sized map that connect together to form Index Card Dungeon II. Each is designed to fit on a traditional 3 x 5 index card (at six squares per inch), and you can write up any notes about the level on the reverse of the card. I’ll be posting three maps per month in the set, aiming for a total of 18-24 maps or so. While this map sits above Map 1 (The Tower Base), it isn’t the version of the tower that characters will first encounter. Map 4 will present the tower in the ruined shape that it is in when they first arrive and deal with the Cult of the Fractured Eye. However, at some point while inside the dungeons, the tower shifts and we find this ghost of the original tower standing where the ruins were. The ghost of the tower is not home to the Cult of the Fractured Eye, but instead is home to the spirit of Vaelis Lioren, the warlock who originally built the structure. Vaelis is a warlock dedicated to one of the “Seventy-Seven Trapped Between” – a group of deities who were trapped between the worlds when they came to aid in the great war. Vaelis takes the rare opportunity when the ghost tower manifests to attempt to establish contact with their patron through strange rituals. Because their patron is trapped between realms, Vaelis’s magic manifests in fragmented ways – most often weaker, but echoing multiple times (each spell is about 50% potency, but manifests 1d4 times in immediate succession in almost the same place). Other strange manifestations join the warlock on these nights… Spectral Men-at-Arms: The spirits of their old mercenaries linger, sometimes aiding the Warlock in battle with ethereal swords or offering wise (if outdated) tactical advice. Unfinished Rituals: The tower’s remnants still hold fading magical glyphs, and incomplete prayers that could strengthen the patron’s voice—or tear open a gateway to unknown realms. The Curse of Reappearance: Why does the tower return on certain nights? Is it tied to celestial alignments? Forgotten vows? A fragment of the god’s will pushing through? Vaelis both seeks answers – and dreads them. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 5,400 pixels (30 x 18 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 x 1,260 or 4,200 x 2,520, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/05/14/index-card-dungeon-ii-map-3-the-ghost-tower/[/URL] [/QUOTE]
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