Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyson Logos" data-source="post: 9661834" data-attributes="member: 83678"><p>[ATTACH=full]405608[/ATTACH]</p><p></p><p><strong>Echoes of a Forgotten King – The Halls of Musquadobet</strong></p><p></p><p>Sage Marvus Durnwell’s research into the minor noble houses of the Anchor Dwarf clans has probably pinpointed the location of the Halls of Musquadobet hidden from the prying eyes of the world above. These halls, if actually there, would be a relic of a forgotten age, and hopefully a source of ancient dwarven lore. Once a small underground citadel, it was home to the Musquadobet – a secretive and fiercely independent clan that prided itself on its self-sufficiency and mastery of subterranean survival. Their halls, expertly carved from the surrounding rock, were both practical and majestic, reflecting the meticulous craftsmanship and ingenuity of their people.</p><p></p><p>Ancient scrolls hint at a noble dwarven house that, in exile, retreated from the roots of the world, determined to carve out their own kingdom away from the conflicts of their kin. The subterranean river was their lifeblood, providing not only fresh water and many fish, but a means for transport and trade as the river cuts through the hills where the citadel is and can be used to ship products in and out to the surface lands.</p><p></p><p>There are two entrances to the Halls – the north entrance is the main entry and is well guarded with arrow slits watching the passage. The east entry is the citadel’s “postern gate” and leads to a secret door on the lower side of the hills where the hall was built. The Whispering Run is the small river that was the lifeline of the citadel – its waters shimmering in the dim glow of bioluminescent moss that clings to the walls of the river cave. The deeper chambers house remnants of a long-lost culture—ancient murals depicting ceremonies, faded banners hanging in the still air, and doors of exquisite craftmanship sealing off long forgotten chambers.</p><p></p><p>At the deepest point is the great hall – a two-tiered structure that was the heart of the social life of this small clan.</p><p></p><p>Sage Marvus Durnwell is an aged scholar who has devoted his life to unravelling the mysteries of the Musquadobet civilization, Marvus is a font of knowledge, always doled out in a slow and painstaking manner. His work, collected in crumbling tomes, suggest that the last generation to live here were under the leadership of an ancient Musquadobet elder who refused to abandon their throne, even in death – which lead the rest of the clan to abandon the citadel – leaving many of their ancient treasures behind. Strange occurrences haunt the Great Hall, whispers echoing where no one stands. Has the noble’s spirit truly lingered, or is there something darker manipulating the souls trapped within?</p><p></p><p>However, when the sage’s directions are followed, the Halls of Musquadobet have become a battleground. A faction of dwarven treasure hunters (who claim nobler reasons) seeks to reclaim the halls (and the treasures within), while monstrous invaders – a brood of half-breed troglodyte mutants – have begun their advance from the river. Do the players choose a side or forge their own path in the conflict?</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels (34 x 44 squares). To use this with a VTT you would need to resize the squares to 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing the image to 2,380 x 3,080 or 4,760 x 6,160 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/05/16/echoes-of-a-forgotten-king-the-halls-of-musquadobet/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9661834, member: 83678"] [ATTACH type="full" size="2550x3300"]405608[/ATTACH] [B]Echoes of a Forgotten King – The Halls of Musquadobet[/B] Sage Marvus Durnwell’s research into the minor noble houses of the Anchor Dwarf clans has probably pinpointed the location of the Halls of Musquadobet hidden from the prying eyes of the world above. These halls, if actually there, would be a relic of a forgotten age, and hopefully a source of ancient dwarven lore. Once a small underground citadel, it was home to the Musquadobet – a secretive and fiercely independent clan that prided itself on its self-sufficiency and mastery of subterranean survival. Their halls, expertly carved from the surrounding rock, were both practical and majestic, reflecting the meticulous craftsmanship and ingenuity of their people. Ancient scrolls hint at a noble dwarven house that, in exile, retreated from the roots of the world, determined to carve out their own kingdom away from the conflicts of their kin. The subterranean river was their lifeblood, providing not only fresh water and many fish, but a means for transport and trade as the river cuts through the hills where the citadel is and can be used to ship products in and out to the surface lands. There are two entrances to the Halls – the north entrance is the main entry and is well guarded with arrow slits watching the passage. The east entry is the citadel’s “postern gate” and leads to a secret door on the lower side of the hills where the hall was built. The Whispering Run is the small river that was the lifeline of the citadel – its waters shimmering in the dim glow of bioluminescent moss that clings to the walls of the river cave. The deeper chambers house remnants of a long-lost culture—ancient murals depicting ceremonies, faded banners hanging in the still air, and doors of exquisite craftmanship sealing off long forgotten chambers. At the deepest point is the great hall – a two-tiered structure that was the heart of the social life of this small clan. Sage Marvus Durnwell is an aged scholar who has devoted his life to unravelling the mysteries of the Musquadobet civilization, Marvus is a font of knowledge, always doled out in a slow and painstaking manner. His work, collected in crumbling tomes, suggest that the last generation to live here were under the leadership of an ancient Musquadobet elder who refused to abandon their throne, even in death – which lead the rest of the clan to abandon the citadel – leaving many of their ancient treasures behind. Strange occurrences haunt the Great Hall, whispers echoing where no one stands. Has the noble’s spirit truly lingered, or is there something darker manipulating the souls trapped within? However, when the sage’s directions are followed, the Halls of Musquadobet have become a battleground. A faction of dwarven treasure hunters (who claim nobler reasons) seeks to reclaim the halls (and the treasures within), while monstrous invaders – a brood of half-breed troglodyte mutants – have begun their advance from the river. Do the players choose a side or forge their own path in the conflict? [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels (34 x 44 squares). To use this with a VTT you would need to resize the squares to 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing the image to 2,380 x 3,080 or 4,760 x 6,160 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/05/16/echoes-of-a-forgotten-king-the-halls-of-musquadobet/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
Top