Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyson Logos" data-source="post: 9669362" data-attributes="member: 83678"><p>[ATTACH=full]406660[/ATTACH]</p><p></p><p><strong>Scavengers’ Deep – Map 19</strong></p><p></p><p>The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.</p><p></p><p>But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.</p><p></p><p>This is the nineteenth map in the Scavengers’ Deep series – this sits directly to the south of last month’s Map 18, and to the east of Map 12 – the next map will continue to the south of this one before we start on a new row to the south of the existing set.</p><p></p><p>This area sits to the south of the defile that cuts into the mesa of Scavengers’ Deep on the northeastern side (in maps 17 & 18 and the map that will go to the east of 17).</p><p></p><p>The majority of this map is the continuation of the large complexes that fill this region of the Deep – many wide passages with high ceilings that wind through the mesa, as well as some of the large pipes that once pumped water through the complex from map 12. Some of the caves in this area were obviously expanded by some large beast that was able to practically swim through the stone – enlarging caves and breaking into the complex in several locations. The beast was likely a mutation of one of the thrall species that were engineered within this complex – one that escaped control in the final days as the Deep fell from within.</p><p></p><p>The north side of this portion of the complex has another level above it – shown in the middle right of the map. This upper level is only accessible via secret rooms connecting to stairs that lead to these upper chambers and is used as a safe retreat by a small group of Khalefolk (half-elves who were the proud servants of their elven masters) who still reside in the complex to this day.</p><p></p><p>At the lower right side of this map we have a passage that leads up to a private area used by a few high ranking genetic wizards of the old elven masters – the passage was heavily trapped but all the traps were triggered long ago – at the top of the sloped passage is a chamber that used to contain a number of 8 foot stone spheres that would be triggered to roll down the slope – and one of the two alcoves along the way was trapped to push people taking refuge there back into the path of the spheres. All that remains of the spheres are shattered rocks in the room at the base of the ramp.</p><p></p><p>If printed at miniature play scale (where 1 inch equals 5 feet), each of the individual maps making up the Deep would be 8 feet by 8 feet in size. This is the fifth column of maps (so when this column is done, it’ll be a 7 x 6 grid of maps) making the current set 40 feet wide by 32 feet tall. Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month. I've also attached a compiled low-res collection of the 19 existing maps.</p><p></p><p>[ATTACH=full]406661[/ATTACH]</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/05/26/scavengers-deep-map-19/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9669362, member: 83678"] [ATTACH type="full" size="3600x3600"]406660[/ATTACH] [B]Scavengers’ Deep – Map 19[/B] The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated. But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species. This is the nineteenth map in the Scavengers’ Deep series – this sits directly to the south of last month’s Map 18, and to the east of Map 12 – the next map will continue to the south of this one before we start on a new row to the south of the existing set. This area sits to the south of the defile that cuts into the mesa of Scavengers’ Deep on the northeastern side (in maps 17 & 18 and the map that will go to the east of 17). The majority of this map is the continuation of the large complexes that fill this region of the Deep – many wide passages with high ceilings that wind through the mesa, as well as some of the large pipes that once pumped water through the complex from map 12. Some of the caves in this area were obviously expanded by some large beast that was able to practically swim through the stone – enlarging caves and breaking into the complex in several locations. The beast was likely a mutation of one of the thrall species that were engineered within this complex – one that escaped control in the final days as the Deep fell from within. The north side of this portion of the complex has another level above it – shown in the middle right of the map. This upper level is only accessible via secret rooms connecting to stairs that lead to these upper chambers and is used as a safe retreat by a small group of Khalefolk (half-elves who were the proud servants of their elven masters) who still reside in the complex to this day. At the lower right side of this map we have a passage that leads up to a private area used by a few high ranking genetic wizards of the old elven masters – the passage was heavily trapped but all the traps were triggered long ago – at the top of the sloped passage is a chamber that used to contain a number of 8 foot stone spheres that would be triggered to roll down the slope – and one of the two alcoves along the way was trapped to push people taking refuge there back into the path of the spheres. All that remains of the spheres are shattered rocks in the room at the base of the ramp. If printed at miniature play scale (where 1 inch equals 5 feet), each of the individual maps making up the Deep would be 8 feet by 8 feet in size. This is the fifth column of maps (so when this column is done, it’ll be a 7 x 6 grid of maps) making the current set 40 feet wide by 32 feet tall. Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month. I've also attached a compiled low-res collection of the 19 existing maps. [ATTACH type="full" size="6000x4828"]406661[/ATTACH] [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/05/26/scavengers-deep-map-19/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
Top