Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyson Logos" data-source="post: 9672255" data-attributes="member: 83678"><p>[ATTACH=full]406975[/ATTACH]</p><p></p><p><strong>Baron Moh’s Keep</strong></p><p></p><p>Baron Moh has glimpsed a future where a motley group of adventurers unravel the fabric of reality itself – whether by accident or design, he is unsure. This vision has driven the Baron to work against them at every turn, convinced that stopping them is the only way to prevent the looming catastrophe. Unfortunately, their obsession with future visions makes them blind to the nuances of the present, leading them to misinterpret the adventurers’ every move as another step toward destruction.</p><p></p><p>The baron operates out of this small five-level keep (there are also dungeons beneath the keep, but those are for another day – just dig through the blog and pick a dungeon map that will work here for your games). The keep is a small curtain wall linking a gatehouse (two levels + rooftop parapets), round tower ( 4 levels with a conical roof) and the keep proper (5 levels). The round tower is also connected to the keep on the fourth level (the top level of the tower).</p><p></p><p>The ground level is a tight little courtyard with stables. Except for the stables, none of the buildings are accessible from this level; instead, you must climb the stairs to the main keep or the stairs to the walls and towers.</p><p></p><p>The baron is a strange foe with a long enigmatic past. Long ago, Baron Moh was imprisoned in a shimmering cage that seemed to be made of liquid silver. They spent decades inside, unable to age, hunger, or sleep – only watch as the world moved on without them. How they escaped remains a mystery, but the experience left them with strange silver markings across their body and an obsession with time. Another strange side effect of his imprisonment outside of time is “the voice that whispers back” – whenever someone whispers within 30 feet of the Baron, the air around them subtly echoes their own words back to them in reverse.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 12,000 x 18,000 pixels (40 x 60 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 2,800 x 4,200 pixels or 5,600 x 8,400 pixels, respectively.</em></p><p></p><p><strong>[URL unfurl="true"]https://dysonlogos.blog/2025/05/29/baron-mohs-keep/[/URL]</strong></p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9672255, member: 83678"] [ATTACH type="full" size="3000x4500"]406975[/ATTACH] [B]Baron Moh’s Keep[/B] Baron Moh has glimpsed a future where a motley group of adventurers unravel the fabric of reality itself – whether by accident or design, he is unsure. This vision has driven the Baron to work against them at every turn, convinced that stopping them is the only way to prevent the looming catastrophe. Unfortunately, their obsession with future visions makes them blind to the nuances of the present, leading them to misinterpret the adventurers’ every move as another step toward destruction. The baron operates out of this small five-level keep (there are also dungeons beneath the keep, but those are for another day – just dig through the blog and pick a dungeon map that will work here for your games). The keep is a small curtain wall linking a gatehouse (two levels + rooftop parapets), round tower ( 4 levels with a conical roof) and the keep proper (5 levels). The round tower is also connected to the keep on the fourth level (the top level of the tower). The ground level is a tight little courtyard with stables. Except for the stables, none of the buildings are accessible from this level; instead, you must climb the stairs to the main keep or the stairs to the walls and towers. The baron is a strange foe with a long enigmatic past. Long ago, Baron Moh was imprisoned in a shimmering cage that seemed to be made of liquid silver. They spent decades inside, unable to age, hunger, or sleep – only watch as the world moved on without them. How they escaped remains a mystery, but the experience left them with strange silver markings across their body and an obsession with time. Another strange side effect of his imprisonment outside of time is “the voice that whispers back” – whenever someone whispers within 30 feet of the Baron, the air around them subtly echoes their own words back to them in reverse. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 12,000 x 18,000 pixels (40 x 60 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 2,800 x 4,200 pixels or 5,600 x 8,400 pixels, respectively.[/I] [B][URL unfurl="true"]https://dysonlogos.blog/2025/05/29/baron-mohs-keep/[/URL][/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
Top