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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9686310" data-attributes="member: 83678"><p>[ATTACH=full]408779[/ATTACH]</p><p></p><p><strong>Index Card Dungeon II – Map 5 – Tower Dungeons</strong></p><p></p><p>This is the fifth map in the Index Card Dungeon II set. This map sits directly underneath Map 1 (the tower base). These are the small dungeons under the tower proper, as well as the cave on the hillside which connects to the dungeons further north. The stairs in the L shaped room lead up to the tower itself – allowing the Cult of the Fractured Eye to easily come and go from this area. They use all the rooms on this level except the most northern one – they keep the door to the north locked and barred because the passages beyond look unstable and dangerous.</p><p></p><p>Eldrin and their disciples descended into the lower levels via the secret door they found in these dungeons – past the old tombs and down into the depths. While the cultists are aware of the secret door now, they don’t know the secret to opening it (which is described in a diary in Eldrin’s quarters in the tower above).</p><p></p><p>The cave smells of wet fur and is home to a few wild animals and is avoided by the cultists. The caves extend both to the north and east – to the east they connect to older passages and then to ruins from a much older structure that will be detailed in future maps.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 5,400 pixels (30 x 18 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 x 1,260 or 4,200 x 2,520, respectively.</em></p><p></p><p>[URL unfurl="true"]http://dysonlogos.blog/2025/06/18/index-card-dungeon-ii-map-5-tower-dungeons/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9686310, member: 83678"] [ATTACH type="full" size="2250x1350"]408779[/ATTACH] [B]Index Card Dungeon II – Map 5 – Tower Dungeons[/B] This is the fifth map in the Index Card Dungeon II set. This map sits directly underneath Map 1 (the tower base). These are the small dungeons under the tower proper, as well as the cave on the hillside which connects to the dungeons further north. The stairs in the L shaped room lead up to the tower itself – allowing the Cult of the Fractured Eye to easily come and go from this area. They use all the rooms on this level except the most northern one – they keep the door to the north locked and barred because the passages beyond look unstable and dangerous. Eldrin and their disciples descended into the lower levels via the secret door they found in these dungeons – past the old tombs and down into the depths. While the cultists are aware of the secret door now, they don’t know the secret to opening it (which is described in a diary in Eldrin’s quarters in the tower above). The cave smells of wet fur and is home to a few wild animals and is avoided by the cultists. The caves extend both to the north and east – to the east they connect to older passages and then to ruins from a much older structure that will be detailed in future maps. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 5,400 pixels (30 x 18 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 x 1,260 or 4,200 x 2,520, respectively.[/I] [URL unfurl="true"]http://dysonlogos.blog/2025/06/18/index-card-dungeon-ii-map-5-tower-dungeons/[/URL] [/QUOTE]
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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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