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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9686938" data-attributes="member: 83678"><p>[ATTACH=full]408876[/ATTACH]</p><p></p><p><strong>Index Card Dungeon II – Map 6 – Dungeon Ruins</strong></p><p></p><p>This is the sixth map in the Index Card Dungeon II set. This map sits directly underneath Map 2 (the ruins north of the tower base). There are three immediate means of accessing this map – a ladder in the central chamber leads up to the trap door in the ruins above (in Map 2), and there are a passage and a cave leading to the dungeons and caverns of Map 5.</p><p></p><p>These ruins were briefly explored by the cult in the tower and tower dungeons, but the door connecting the two sections has been locked and barred as they found nothing of value in this area, and many signs of things best avoided or forgotten. Much of this area has collapsed around the sinkhole in the ruins above, implying that this was once a much larger complex that has fallen in upon itself with the passing ages.</p><p></p><p>Two sets of stairs descend from these ruined dungeons into deeper levels beneath which we will explore in future releases in the series.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 5,400 pixels (30 x 18 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 x 1,260 or 4,200 x 2,520, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/06/19/index-card-dungeon-ii-map-6-dungeon-ruins/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9686938, member: 83678"] [ATTACH type="full" size="2250x1350"]408876[/ATTACH] [B]Index Card Dungeon II – Map 6 – Dungeon Ruins[/B] This is the sixth map in the Index Card Dungeon II set. This map sits directly underneath Map 2 (the ruins north of the tower base). There are three immediate means of accessing this map – a ladder in the central chamber leads up to the trap door in the ruins above (in Map 2), and there are a passage and a cave leading to the dungeons and caverns of Map 5. These ruins were briefly explored by the cult in the tower and tower dungeons, but the door connecting the two sections has been locked and barred as they found nothing of value in this area, and many signs of things best avoided or forgotten. Much of this area has collapsed around the sinkhole in the ruins above, implying that this was once a much larger complex that has fallen in upon itself with the passing ages. Two sets of stairs descend from these ruined dungeons into deeper levels beneath which we will explore in future releases in the series. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 5,400 pixels (30 x 18 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 x 1,260 or 4,200 x 2,520, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/06/19/index-card-dungeon-ii-map-6-dungeon-ruins/[/URL] [/QUOTE]
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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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