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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9710486" data-attributes="member: 83678"><p>[ATTACH=full]411979[/ATTACH]</p><p></p><p><strong>Graxworm – Map 17 – The Belly</strong></p><p></p><p>The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term, the expectation is that nothing will remain, not even the massive bones. Today’s map is down beneath the Corpsegaard – the great belly of the beast itself. The graxworm has multiple stomachs, and here we are exploring one of them.</p><p></p><p>The belly of the beast is a foul rotting miasma – pools of corrosive ichor stand stagnant and foul in the great sagging caverns that were the stomachs. As such, much of the space around the stomachs is turned over to industrial processing (due to the easy access to the ichors) and to the prisons and holding facilities within the beast. The industrial facilities are mostly in line with those shown in maps 13 & 14, and the holding facilities are similar to the dungeons (shown in map 19) and are used to hold reticent and rebellious spawn, as well as captured labourers who are too resistant to be kept with the general workforce.</p><p></p><p>Since this area is drawn at a smaller scale as used for the industrial areas and the Corpsegaard, this map is presented without a grid.</p><p></p><p><em>The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll be focusing on points of interest as a sort of “point crawl” megadungeon setting. We are finally approaching the end of this megaproject!</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/07/21/graxworm-map-17-the-belly/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9710486, member: 83678"] [ATTACH type="full" size="2550x3300"]411979[/ATTACH] [B]Graxworm – Map 17 – The Belly[/B] The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term, the expectation is that nothing will remain, not even the massive bones. Today’s map is down beneath the Corpsegaard – the great belly of the beast itself. The graxworm has multiple stomachs, and here we are exploring one of them. The belly of the beast is a foul rotting miasma – pools of corrosive ichor stand stagnant and foul in the great sagging caverns that were the stomachs. As such, much of the space around the stomachs is turned over to industrial processing (due to the easy access to the ichors) and to the prisons and holding facilities within the beast. The industrial facilities are mostly in line with those shown in maps 13 & 14, and the holding facilities are similar to the dungeons (shown in map 19) and are used to hold reticent and rebellious spawn, as well as captured labourers who are too resistant to be kept with the general workforce. Since this area is drawn at a smaller scale as used for the industrial areas and the Corpsegaard, this map is presented without a grid. [I]The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll be focusing on points of interest as a sort of “point crawl” megadungeon setting. We are finally approaching the end of this megaproject![/I] [URL unfurl="true"]https://dysonlogos.blog/2025/07/21/graxworm-map-17-the-belly/[/URL] [/QUOTE]
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