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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9713971" data-attributes="member: 83678"><p>[ATTACH=full]412341[/ATTACH]</p><p></p><p><strong>Graxworm - Map 18 - Servitors' Quarters</strong></p><p></p><p>The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term, the expectation is that nothing will remain, not even the massive bones. This is our last map in the set – exploring a section of the upper intestines that has been converted into servitors’ quarters for the favoured of the death god.</p><p></p><p>As mentioned earlier in the series, while the “public face” of the Graxworm is up in Graxworm town where various humanoid groups have settled and seem to be running the show, the reality is that the vast effort to convert the Graxworm into hardware and temporary housing is being lead by sapient maggot-like creatures that inhabit the Corpsegaard – the city at the heart of the great wyrm.</p><p></p><p>Here we have housing for the lowest of these creatures – the servitor class that dig and harvest materials and bring them for processing – as well as the uncontrolled “young”. The young are no more than giant maggots at this stage, eating tunnels through the corrupted flesh of the graxworm and generally being underfoot.</p><p></p><p>This whole section is mostly untouched – the structures cut into the walls of the intestines are unpolished and rough, and many are uninhabited. Strips of tissue hang from the walls and ceiling, and the whole environment is unlit, moist, and foul. The small tunnels that snake through the area are the passages cut by the younger maggots, consuming their way through the Graxworm and “preparing” areas to be harvested in the future.</p><p></p><p><em>The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll be focusing on points of interest as a sort of “point crawl” megadungeon setting. This is the final map for this collection – I might come back to it to describe other points of interest in the future, but this completes the full selection of maps as indicated on the Graxworm exterior view.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/07/25/graxworm-map-18-servitors-quarters/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9713971, member: 83678"] [ATTACH type="full" size="2550x3300"]412341[/ATTACH] [B]Graxworm - Map 18 - Servitors' Quarters[/B] The Graxworm is a massive dead dragon of mythic scale, several miles long and large enough to contain a town in the mouth. Creatures have set up here to “mine” the massive corpse for its valuable materials – leather, scales, ichor, tendons, and more. Practically every bit has some value to someone, and in the long term, the expectation is that nothing will remain, not even the massive bones. This is our last map in the set – exploring a section of the upper intestines that has been converted into servitors’ quarters for the favoured of the death god. As mentioned earlier in the series, while the “public face” of the Graxworm is up in Graxworm town where various humanoid groups have settled and seem to be running the show, the reality is that the vast effort to convert the Graxworm into hardware and temporary housing is being lead by sapient maggot-like creatures that inhabit the Corpsegaard – the city at the heart of the great wyrm. Here we have housing for the lowest of these creatures – the servitor class that dig and harvest materials and bring them for processing – as well as the uncontrolled “young”. The young are no more than giant maggots at this stage, eating tunnels through the corrupted flesh of the graxworm and generally being underfoot. This whole section is mostly untouched – the structures cut into the walls of the intestines are unpolished and rough, and many are uninhabited. Strips of tissue hang from the walls and ceiling, and the whole environment is unlit, moist, and foul. The small tunnels that snake through the area are the passages cut by the younger maggots, consuming their way through the Graxworm and “preparing” areas to be harvested in the future. [I]The Graxworm Megadungeon was proposed to me by Gallant Knight Games – a dungeon set within the corpse of a dragon some seven miles in length. If I were to map out the whole thing we’d be looking at a good 100+ maps, so instead we’ll be focusing on points of interest as a sort of “point crawl” megadungeon setting. This is the final map for this collection – I might come back to it to describe other points of interest in the future, but this completes the full selection of maps as indicated on the Graxworm exterior view.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/07/25/graxworm-map-18-servitors-quarters/[/URL] [/QUOTE]
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