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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9717708" data-attributes="member: 83678"><p>[ATTACH=full]412815[/ATTACH]</p><p></p><p><strong>Scavengers' Deep - Map 21</strong></p><p></p><p>The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.</p><p></p><p>But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.</p><p></p><p>This is the twenty-first map in the Scavengers’ Deep series – this sits to the south of Map 13 (released… eight months ago). This map starts a new row of maps along the bottom of the existing set.</p><p></p><p>We are back on the west side of the mesa that makes up the Scavengers’ Deep megadungeon.</p><p></p><p>As with most of the west side of the mesa, military structures were built into or attached to the mesa here. The main element of note here is a cluster of three hexagonal bastions – one is built into the mesa proper with an enclosed roof, while the other two are shorter and topped with battlements and are connected by an elevated walkway to the first.</p><p></p><p>A fourth, smaller bastion protrudes from the mesa just south of the three, with windows looking down over the area and arrow slits along the hallway that leads to it.</p><p></p><p>Most of the north side of this map is dedicated to the small fortress that contains the bastions. There are two ways of getting into the fortress from within the mesa complex, but both require going through some of the hall of columns in the centre of the map. This passage connects to the long curving passage that leads to the maps to the south and east of this map.</p><p></p><p>There is a single breeding pit similar in design to the others throughout the complex – a corkscrew ramp behind an iron grate leads down to the lower levels of the pit, while observers can watch from the entry level or the lab level above it.</p><p></p><p>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.</p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/07/30/scavengers-deep-map-21/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9717708, member: 83678"] [ATTACH type="full" size="3600x3600"]412815[/ATTACH] [B]Scavengers' Deep - Map 21[/B] The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated. But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species. This is the twenty-first map in the Scavengers’ Deep series – this sits to the south of Map 13 (released… eight months ago). This map starts a new row of maps along the bottom of the existing set. We are back on the west side of the mesa that makes up the Scavengers’ Deep megadungeon. As with most of the west side of the mesa, military structures were built into or attached to the mesa here. The main element of note here is a cluster of three hexagonal bastions – one is built into the mesa proper with an enclosed roof, while the other two are shorter and topped with battlements and are connected by an elevated walkway to the first. A fourth, smaller bastion protrudes from the mesa just south of the three, with windows looking down over the area and arrow slits along the hallway that leads to it. Most of the north side of this map is dedicated to the small fortress that contains the bastions. There are two ways of getting into the fortress from within the mesa complex, but both require going through some of the hall of columns in the centre of the map. This passage connects to the long curving passage that leads to the maps to the south and east of this map. There is a single breeding pit similar in design to the others throughout the complex – a corkscrew ramp behind an iron grate leads down to the lower levels of the pit, while observers can watch from the entry level or the lab level above it. The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively. [URL unfurl="true"]https://dysonlogos.blog/2025/07/30/scavengers-deep-map-21/[/URL] [/QUOTE]
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