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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9725441" data-attributes="member: 83678"><p>[ATTACH=full]413872[/ATTACH]</p><p></p><p><strong>Index Card Dungeon II – Map 11 – Ancient Cults</strong></p><p></p><p>This is the eleventh map in the Index Card Dungeon II set. This map sits directly underneath Map 10 (Lost Dungeons) and Map 9 (Ancient Sewers) above that. A single set of stairs links this area to the lost dungeons above, and a pair passages to the left lead back up to the west (and to Map 13, which will be posted next month).</p><p></p><p>The intricate stonework and mosaics of the upper sections of these remains of a lost undercity are less prevalent here. These passages were cut out beneath the lost dungeons by latecomers in the failing days of the city that once stood here. The sheer depth of these understructures seems to have protected them at least in part from the collapses and damage to the levels above.</p><p></p><p>The iconography cut into the stonework also takes a darker turn down here – with repeating skull motifs and depictions of dark rituals and burning cities. These areas were used by a death cult that was working to accelerate the fall of their own civilization. It is the memories and magics of this ancient cult that has drawn the attention of the leadership of the Cult of the Fractured Eye into the depths of this dungeon.</p><p></p><p>In fact, this is where Eldrin Vaught and Calyxar Duskweaver can be found now, along with two lesser cult members who are tasked with guarding them. Vaught sits upon one of the ancient sarcophagi on the south side of the map, attempting to commune with the dead gods these people once worshiped. But Calyxar is working in the chamber to the north with the three great pillars. Each pillar is etched with the theurgic instructions to learn cataclysmic spells of a lost era, and Calyxar Duskweaver is attempting to learn “The Dreams of Loss”, a divine spell that gradually saps the will of the dwellers in a large area through a series of strange and ominous dreams.</p><p></p><p><em>(As the Index Card Dungeon II gets larger and more complex, I’ll be posting an overview of how the existing maps link together each month after releasing that month’s maps)</em></p><p><em></em></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 5,400 pixels (30 x 18 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 x 1,260 or 4,200 x 2,520, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/08/08/index-card-dungeon-ii-map-11-ancient-cults/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9725441, member: 83678"] [ATTACH type="full" size="2250x1350"]413872[/ATTACH] [B]Index Card Dungeon II – Map 11 – Ancient Cults[/B] This is the eleventh map in the Index Card Dungeon II set. This map sits directly underneath Map 10 (Lost Dungeons) and Map 9 (Ancient Sewers) above that. A single set of stairs links this area to the lost dungeons above, and a pair passages to the left lead back up to the west (and to Map 13, which will be posted next month). The intricate stonework and mosaics of the upper sections of these remains of a lost undercity are less prevalent here. These passages were cut out beneath the lost dungeons by latecomers in the failing days of the city that once stood here. The sheer depth of these understructures seems to have protected them at least in part from the collapses and damage to the levels above. The iconography cut into the stonework also takes a darker turn down here – with repeating skull motifs and depictions of dark rituals and burning cities. These areas were used by a death cult that was working to accelerate the fall of their own civilization. It is the memories and magics of this ancient cult that has drawn the attention of the leadership of the Cult of the Fractured Eye into the depths of this dungeon. In fact, this is where Eldrin Vaught and Calyxar Duskweaver can be found now, along with two lesser cult members who are tasked with guarding them. Vaught sits upon one of the ancient sarcophagi on the south side of the map, attempting to commune with the dead gods these people once worshiped. But Calyxar is working in the chamber to the north with the three great pillars. Each pillar is etched with the theurgic instructions to learn cataclysmic spells of a lost era, and Calyxar Duskweaver is attempting to learn “The Dreams of Loss”, a divine spell that gradually saps the will of the dwellers in a large area through a series of strange and ominous dreams. [I](As the Index Card Dungeon II gets larger and more complex, I’ll be posting an overview of how the existing maps link together each month after releasing that month’s maps) The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 5,400 pixels (30 x 18 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 x 1,260 or 4,200 x 2,520, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/08/08/index-card-dungeon-ii-map-11-ancient-cults/[/URL] [/QUOTE]
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