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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9748054" data-attributes="member: 83678"><p>[ATTACH=full]416348[/ATTACH]</p><p></p><p><strong>Index Card Dungeon II – Map 14 – Cave of the Candleman</strong></p><p></p><p>The last crumbling remnants of the painted murals found on the levels above can still be found if searched for in these last few rooms, but anything else that was originally here that indicated their use is long gone.</p><p></p><p>The crumbling dungeon ruins give way to a set of uneven caves that climb upwards in a series of tiers from west to east. The southern edges of these caves are heavily damaged and collapsed, and some show signs that the floors were worked flat to be used as an extension of the dungeons above before they collapsed.</p><p></p><p>The caves are now home to a strange cursed being. A humanoid figure made of wax, with dozens of half-burnt candles embedded in it. One candle is always kept lit, but the Candleman rotates which one it is so that part of his body doesn’t melt away. If approached, it voicelessly offers candles to each person. If accepted, the candle burns with a cold, blue flame and the character begins to feel their body stiffen, as they slowly turn to wax themselves. The Candleman is not evil, but cursed, and is trying to pass on its burden before it melts away completely.</p><p></p><p><em>(As the Index Card Dungeon II gets larger and more complex, I’m assembling an isometric overview of the collection to be released once all 15 maps are posted)</em></p><p><em></em></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 5,400 pixels (30 x 18 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 x 1,260 or 4,200 x 2,520, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/09/05/index-card-dungeon-ii-map-14-cave-of-the-candleman/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9748054, member: 83678"] [ATTACH type="full" size="2250x1350"]416348[/ATTACH] [B]Index Card Dungeon II – Map 14 – Cave of the Candleman[/B] The last crumbling remnants of the painted murals found on the levels above can still be found if searched for in these last few rooms, but anything else that was originally here that indicated their use is long gone. The crumbling dungeon ruins give way to a set of uneven caves that climb upwards in a series of tiers from west to east. The southern edges of these caves are heavily damaged and collapsed, and some show signs that the floors were worked flat to be used as an extension of the dungeons above before they collapsed. The caves are now home to a strange cursed being. A humanoid figure made of wax, with dozens of half-burnt candles embedded in it. One candle is always kept lit, but the Candleman rotates which one it is so that part of his body doesn’t melt away. If approached, it voicelessly offers candles to each person. If accepted, the candle burns with a cold, blue flame and the character begins to feel their body stiffen, as they slowly turn to wax themselves. The Candleman is not evil, but cursed, and is trying to pass on its burden before it melts away completely. [I](As the Index Card Dungeon II gets larger and more complex, I’m assembling an isometric overview of the collection to be released once all 15 maps are posted) The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 5,400 pixels (30 x 18 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 x 1,260 or 4,200 x 2,520, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/09/05/index-card-dungeon-ii-map-14-cave-of-the-candleman/[/URL] [/QUOTE]
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