Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyson Logos" data-source="post: 9757419" data-attributes="member: 83678"><p>[ATTACH=full]417396[/ATTACH]</p><p></p><p><strong>The Fractured Prism</strong></p><p></p><p>Refracting the light of the two suns in a rainbow of colours, both known and not, the Fractured Prism is a breach into this world from another. The colours it refracts are those unknown to the people of this land – jale, ulfire, dolm, garrow, infra-white, octarine, gloxym, smaudre, shatan, and flange, with shadows of fuligin and htun.</p><p></p><p>The entrances to the Fractured Prism are broken mirrors that look out over the salt flats. Touching the broken mirrors shifts the traveller immediately through to the other side – but a failed saving throw results in strange breaks and fractures in those who travel through. A horrible failure will result in some of the fractured pieces missing entirely – taking fingers, breaking legs, and so on.</p><p></p><p><strong>Razor Halls</strong></p><p>The halls through the crystalline structure are broken along sharp shear lines. It feels like the halls in a funhouse after an earthquake. The edges are all razor sharp, and even just brushing against the walls will draw blood. Fighting in the halls is fraught with danger, and purposefully pushing opponents into the walls deals an additional 1d6 damage.</p><p></p><p><strong>Reflection Forge</strong></p><p>Once a forge that concentrated the refracted light through the prism which was then used to craft magic items, the forge is now damaged and fractured – the light no longer concentrating properly as it once did. However the forge servant is still here, broken and shattered. When the forge is disturbed, the pieces of the servant reform into a mirrored golem to defend the forge from intruders.</p><p></p><p><strong>Prism Chamber</strong></p><p>A massive crystal is suspended by tensioned chains attached to the walls of this chamber. They crystal used to form a gateway to other realms depending on the colors of light directed upon it. But now that the structure is shattered, the crystal and the walls produce distorted reflections of those who enter. Stepping into these reflections can shift the traveller to another world. But most are damaged and broken, leading to shattered and fractured hellscapes.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,200 x 10,800 pixels (24 x 36 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 1,680 x 2,520 or 3,360 x 5,040, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/09/18/the-fractured-prism/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9757419, member: 83678"] [ATTACH type="full" size="1800x2700"]417396[/ATTACH] [B]The Fractured Prism[/B] Refracting the light of the two suns in a rainbow of colours, both known and not, the Fractured Prism is a breach into this world from another. The colours it refracts are those unknown to the people of this land – jale, ulfire, dolm, garrow, infra-white, octarine, gloxym, smaudre, shatan, and flange, with shadows of fuligin and htun. The entrances to the Fractured Prism are broken mirrors that look out over the salt flats. Touching the broken mirrors shifts the traveller immediately through to the other side – but a failed saving throw results in strange breaks and fractures in those who travel through. A horrible failure will result in some of the fractured pieces missing entirely – taking fingers, breaking legs, and so on. [B]Razor Halls[/B] The halls through the crystalline structure are broken along sharp shear lines. It feels like the halls in a funhouse after an earthquake. The edges are all razor sharp, and even just brushing against the walls will draw blood. Fighting in the halls is fraught with danger, and purposefully pushing opponents into the walls deals an additional 1d6 damage. [B]Reflection Forge[/B] Once a forge that concentrated the refracted light through the prism which was then used to craft magic items, the forge is now damaged and fractured – the light no longer concentrating properly as it once did. However the forge servant is still here, broken and shattered. When the forge is disturbed, the pieces of the servant reform into a mirrored golem to defend the forge from intruders. [B]Prism Chamber[/B] A massive crystal is suspended by tensioned chains attached to the walls of this chamber. They crystal used to form a gateway to other realms depending on the colors of light directed upon it. But now that the structure is shattered, the crystal and the walls produce distorted reflections of those who enter. Stepping into these reflections can shift the traveller to another world. But most are damaged and broken, leading to shattered and fractured hellscapes. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,200 x 10,800 pixels (24 x 36 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 1,680 x 2,520 or 3,360 x 5,040, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/09/18/the-fractured-prism/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
Top