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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9762959" data-attributes="member: 83678"><p>[ATTACH=full]417959[/ATTACH]</p><p></p><p><strong>Scavengers’ Deep – Map 23</strong></p><p></p><p>The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.</p><p></p><p>But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.</p><p></p><p>This is the twenty-third map in the Scavengers’ Deep series – this map sits directly east of last month’s Map 22, and south of Map 15.</p><p></p><p>The larger passages on this map connect to Map 22 to the west, Map 15 to the north, and Map 24 to the east. Smaller connections also lead back to these same maps, as well as three smaller accessways to the south.</p><p></p><p>Unlike most of the other maps in the Deep, there are no “cutaway” areas that sit above or below the main areas of this section – although there are a number of passages that pass above and beneath each other.</p><p></p><p>Points of interest along the west side of the map include three deep (and now very dry) cisterns on the northeast side along with a manifold of pipes that lead to what was once a deep natural reservoir of water that is now stagnant and mostly dried up. This in turn connects to some larger caves so the southeast that continue on into the other parts of the Deep – in fact connecting in time all the way to the first caves drawn in this series of maps, back in map 1.</p><p></p><p>On the southwest side of the map we have a set of octagonal chambers where access is via mezzanines above the main floor of the chambers. Each of these chambers has a number of alchemical vats within them. Many of these vats are breached and leaking, but the nature of their contents means they have not evaporated away yet. These were vats used in the production of the thrall races, and the goo within is still partially alive, much akin to green slime now – quickly able to convert other organic matter into more of the same strange undifferentiated goo.</p><p></p><p>The east side of the map is home to a very large audience chamber of some kind, with stone benches along the walls and a raised area on the far east side that was used to make announcements or to hold court or some similar type of activity. North of this are a series of apartments along the main passage – some empty, some filled with rubble and debris (and a secret passage that connects many of them).</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/09/26/scavengers-deep-map-23/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9762959, member: 83678"] [ATTACH type="full" size="3600x3600"]417959[/ATTACH] [B]Scavengers’ Deep – Map 23[/B] The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated. But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species. This is the twenty-third map in the Scavengers’ Deep series – this map sits directly east of last month’s Map 22, and south of Map 15. The larger passages on this map connect to Map 22 to the west, Map 15 to the north, and Map 24 to the east. Smaller connections also lead back to these same maps, as well as three smaller accessways to the south. Unlike most of the other maps in the Deep, there are no “cutaway” areas that sit above or below the main areas of this section – although there are a number of passages that pass above and beneath each other. Points of interest along the west side of the map include three deep (and now very dry) cisterns on the northeast side along with a manifold of pipes that lead to what was once a deep natural reservoir of water that is now stagnant and mostly dried up. This in turn connects to some larger caves so the southeast that continue on into the other parts of the Deep – in fact connecting in time all the way to the first caves drawn in this series of maps, back in map 1. On the southwest side of the map we have a set of octagonal chambers where access is via mezzanines above the main floor of the chambers. Each of these chambers has a number of alchemical vats within them. Many of these vats are breached and leaking, but the nature of their contents means they have not evaporated away yet. These were vats used in the production of the thrall races, and the goo within is still partially alive, much akin to green slime now – quickly able to convert other organic matter into more of the same strange undifferentiated goo. The east side of the map is home to a very large audience chamber of some kind, with stone benches along the walls and a raised area on the far east side that was used to make announcements or to hold court or some similar type of activity. North of this are a series of apartments along the main passage – some empty, some filled with rubble and debris (and a secret passage that connects many of them). [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/09/26/scavengers-deep-map-23/[/URL] [/QUOTE]
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