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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9801870" data-attributes="member: 83678"><p>[ATTACH=full]422377[/ATTACH]</p><p></p><p><strong>The Mycocrypt Museum</strong></p><p></p><p>A subterranean marvel curated by deep gnomes to preserve wonders of the Underdark, the Mycocrypt Museum now lies in ruin – a victim of one of its own exhibits. The other exhibits have decayed, the museum’s halls overrun by creeping molds, sentient fungi, and acidic oozes that digest memory as easily as flesh.</p><p></p><p>When using this map, pick a distance for the various connectors (A, B, and C), this will determine how sprawling of a complex the museum is. A very long B will also make the main exhibit hall of the ruined museum much more impressive. I also heartily recommend the book “Fungi of the Far Realms” by Alex Clements and Shuyi Zhang, published by the Melsonian Arts Council.</p><p></p><p>1 – Reception Rotunda</p><p>A cracked obsidian desk sits beneath a collapsed chandelier of phosphorescent quartz. The guestbook is now a sponge-like growth that records thoughts instead of names. Touching it may reveal past visitors (with a successful save) – but at the risk of erasing your own memories (on a failed save).</p><p></p><p>2 – Gallery of Forgotten Forms</p><p>Display cases once held rare Underdark creatures and treasures, now shattered and dripping with gelatinous remnants. A black pudding sloshes through the room, digesting labels and bones alike. Some plaques still whisper facts when touched, though the facts may now be lies.</p><p></p><p>3 – The Archive</p><p>Rows of shelves hold scrolls and tablets and less exciting exhibits that have been rotated out of the gallery. Most of these shelves are now fused with creeping lichens and a variety of other molds, ranging from powdery to nearly liquid. Perusing these stacks risks inhaling spores that cause vivid hallucinations of the museum in its prime. The hallucinations are shared with those affected seeing each other as gnomes, curators, or exhibits.</p><p></p><p>4 – The Theatre</p><p>A circular amphitheatre previously used for discussions, presentations, and small awards shows. Now the theatre is infested with fungal growths that reenact historical events using puffball explosions and bioluminescent choreography. Sitting in the audience causes spores to root in clothing and whisper commentary for hours afterward.</p><p></p><p>5 – Curator’s Hollow</p><p>A private chamber overtaken by a hivemind campestri colony that believes it is the original curator. It speaks in riddles and offers “tours” through a psychic link. Depending on reaction rolls, it may be helpful or deeply offended by the intrusion.</p><p></p><p>6 – The Vault</p><p>Originally a secure exhibit room for volatile artifacts, this is now a feeding pit for oozes. The main chamber is similar to area 3, but the smaller chamber’s walls and ceiling drip with acidic slime, and a massive ochre jelly guards a half-dissolved relic that still pulses with unstable magic.</p><p></p><p>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 9,000 pixels (30 x 30 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 2,100 x 2,100 or 4,200 x 4,200, respectively.</p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/11/17/the-mycocrypt-museum/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9801870, member: 83678"] [ATTACH type="full" size="2250x2250"]422377[/ATTACH] [B]The Mycocrypt Museum[/B] A subterranean marvel curated by deep gnomes to preserve wonders of the Underdark, the Mycocrypt Museum now lies in ruin – a victim of one of its own exhibits. The other exhibits have decayed, the museum’s halls overrun by creeping molds, sentient fungi, and acidic oozes that digest memory as easily as flesh. When using this map, pick a distance for the various connectors (A, B, and C), this will determine how sprawling of a complex the museum is. A very long B will also make the main exhibit hall of the ruined museum much more impressive. I also heartily recommend the book “Fungi of the Far Realms” by Alex Clements and Shuyi Zhang, published by the Melsonian Arts Council. 1 – Reception Rotunda A cracked obsidian desk sits beneath a collapsed chandelier of phosphorescent quartz. The guestbook is now a sponge-like growth that records thoughts instead of names. Touching it may reveal past visitors (with a successful save) – but at the risk of erasing your own memories (on a failed save). 2 – Gallery of Forgotten Forms Display cases once held rare Underdark creatures and treasures, now shattered and dripping with gelatinous remnants. A black pudding sloshes through the room, digesting labels and bones alike. Some plaques still whisper facts when touched, though the facts may now be lies. 3 – The Archive Rows of shelves hold scrolls and tablets and less exciting exhibits that have been rotated out of the gallery. Most of these shelves are now fused with creeping lichens and a variety of other molds, ranging from powdery to nearly liquid. Perusing these stacks risks inhaling spores that cause vivid hallucinations of the museum in its prime. The hallucinations are shared with those affected seeing each other as gnomes, curators, or exhibits. 4 – The Theatre A circular amphitheatre previously used for discussions, presentations, and small awards shows. Now the theatre is infested with fungal growths that reenact historical events using puffball explosions and bioluminescent choreography. Sitting in the audience causes spores to root in clothing and whisper commentary for hours afterward. 5 – Curator’s Hollow A private chamber overtaken by a hivemind campestri colony that believes it is the original curator. It speaks in riddles and offers “tours” through a psychic link. Depending on reaction rolls, it may be helpful or deeply offended by the intrusion. 6 – The Vault Originally a secure exhibit room for volatile artifacts, this is now a feeding pit for oozes. The main chamber is similar to area 3, but the smaller chamber’s walls and ceiling drip with acidic slime, and a massive ochre jelly guards a half-dissolved relic that still pulses with unstable magic. The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 9,000 pixels (30 x 30 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 2,100 x 2,100 or 4,200 x 4,200, respectively. [URL unfurl="true"]https://dysonlogos.blog/2025/11/17/the-mycocrypt-museum/[/URL] [/QUOTE]
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