Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyson Logos" data-source="post: 9807930" data-attributes="member: 83678"><p>[ATTACH=full]423232[/ATTACH]</p><p></p><p>The Prism Burrow</p><p></p><p>Down deep where the miners refuse to return, light seems to take on different forms; to puddle, to glimmer in mid-air, to be colourless, and yet to shine too brightly.</p><p></p><p>These mines have long been abandoned, and they grow stranger with every passing year. The few miners who worked here in their childhood won’t remember these chambers beyond the old shrine. The rest has warped and changed. Wooden supports have fossilized, reflective salt crystals forming on them to glitter in the dark. Even the water has stopped acting as water should, flowing up walls or crystallizing without freezing.</p><p></p><p>This warped place is a classic “funhouse” dungeon – little makes sense, but it is all tied together into glittering forms in the dark, odd lights, and twisted physics.</p><p></p><p>A place like this rarely needs much in the way of a hook to be explored. As things get weirder, most adventurers find themselves unable to NOT continue exploring and seeing how deep the weirdness gets. But there are ways out of here that one might seek out in later adventures. The Aperture Chamber as well as the cave of melted light provide passages to other worlds, other planes, or just slightly twisted alternate realities. And you never know when you will need to go to the city of Charn at the end and beginning of the world…</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 12,000 pixels (32 x 40 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 2,240 x 2,800 or 4,480 x 5,600, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/11/26/the-prism-burrow/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9807930, member: 83678"] [ATTACH type="full" size="2400x3000"]423232[/ATTACH] The Prism Burrow Down deep where the miners refuse to return, light seems to take on different forms; to puddle, to glimmer in mid-air, to be colourless, and yet to shine too brightly. These mines have long been abandoned, and they grow stranger with every passing year. The few miners who worked here in their childhood won’t remember these chambers beyond the old shrine. The rest has warped and changed. Wooden supports have fossilized, reflective salt crystals forming on them to glitter in the dark. Even the water has stopped acting as water should, flowing up walls or crystallizing without freezing. This warped place is a classic “funhouse” dungeon – little makes sense, but it is all tied together into glittering forms in the dark, odd lights, and twisted physics. A place like this rarely needs much in the way of a hook to be explored. As things get weirder, most adventurers find themselves unable to NOT continue exploring and seeing how deep the weirdness gets. But there are ways out of here that one might seek out in later adventures. The Aperture Chamber as well as the cave of melted light provide passages to other worlds, other planes, or just slightly twisted alternate realities. And you never know when you will need to go to the city of Charn at the end and beginning of the world… [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 12,000 pixels (32 x 40 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 2,240 x 2,800 or 4,480 x 5,600, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/11/26/the-prism-burrow/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
Top