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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9809005" data-attributes="member: 83678"><p>[ATTACH=full]423330[/ATTACH]</p><p></p><p><strong>Scavengers' Deep - Map 25</strong></p><p></p><p>The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.</p><p></p><p>But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.</p><p></p><p>This is the twenty-fifth map in the Scavengers’ Deep series – this map sits directly east of last month’s Map 24, and south of Map 20.</p><p></p><p>There’s only one cut-away insert showing a higher level than the baseline on this map (down in the lower right). However, this map contains a significant amount of housing for the lowly (mostly half-elven) workers when this complex was in full operation. The housing area (centre-left) includes stairs up and down to further nearly-identical areas that duplicate these “apartments” without any additional ways in and out besides the stairs. If this is being re-used for a classic fantasy dwarven undercity, these “hab” levels can extend multiple tiers up and down.</p><p></p><p>A large hall used for gatherings of the inhabitants is just to the south of the main habs.</p><p></p><p>The area on the lower right is a small secret area in the complex – so secret that the secret passages that access it are designed to go elsewhere, leading those who discover them to other areas in the complex and bypassing this area unless one knows where to look.</p><p></p><p>Two streams run through this area (if you trace it back through the other maps in the set, both streams are actually the same one. The stream on the upper right is shallow and flows northwest until it connects to the main river which runs much more deeply and flows under the structures on the left side of the map.</p><p></p><p>Other points of interest are an obvious cinematic encounter location where the bridge crosses over the stream between two large halls on the east side, and the collapsed portion of this “hab” level that were torn apart by potent explosives during the fall of the Deep.</p><p></p><p>[ATTACH=full]423331[/ATTACH]</p><p></p><p>This brings us to a full 5×5 grid, so we can take a look at how the map is coming together. We are nearly halfway done now, over two years into this ridiculous project.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/11/28/scavengers-deep-map-25/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9809005, member: 83678"] [ATTACH type="full" size="3600x3600"]423330[/ATTACH] [B]Scavengers' Deep - Map 25[/B] The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated. But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species. This is the twenty-fifth map in the Scavengers’ Deep series – this map sits directly east of last month’s Map 24, and south of Map 20. There’s only one cut-away insert showing a higher level than the baseline on this map (down in the lower right). However, this map contains a significant amount of housing for the lowly (mostly half-elven) workers when this complex was in full operation. The housing area (centre-left) includes stairs up and down to further nearly-identical areas that duplicate these “apartments” without any additional ways in and out besides the stairs. If this is being re-used for a classic fantasy dwarven undercity, these “hab” levels can extend multiple tiers up and down. A large hall used for gatherings of the inhabitants is just to the south of the main habs. The area on the lower right is a small secret area in the complex – so secret that the secret passages that access it are designed to go elsewhere, leading those who discover them to other areas in the complex and bypassing this area unless one knows where to look. Two streams run through this area (if you trace it back through the other maps in the set, both streams are actually the same one. The stream on the upper right is shallow and flows northwest until it connects to the main river which runs much more deeply and flows under the structures on the left side of the map. Other points of interest are an obvious cinematic encounter location where the bridge crosses over the stream between two large halls on the east side, and the collapsed portion of this “hab” level that were torn apart by potent explosives during the fall of the Deep. [ATTACH type="full" size="6226x6365"]423331[/ATTACH] This brings us to a full 5×5 grid, so we can take a look at how the map is coming together. We are nearly halfway done now, over two years into this ridiculous project. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/11/28/scavengers-deep-map-25/[/URL] [/QUOTE]
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