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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9813491" data-attributes="member: 83678"><p>[ATTACH=full]423911[/ATTACH]</p><p></p><p><strong>The Serpent Lands – Map 3</strong></p><p></p><p>The Serpent Lands are immediately south of the Autumn Lands. There’s no set scale for these maps, and the items on the maps are not to scale with each other so we can see points of interest like towers, cities, and caves. If you really need a scale for this and don’t want to pick one yourself, go with six miles to the hex.</p><p></p><p>As hinted at in the Autumn Lands, this region was once the heart of a lizard-folk empire lost to antiquity. Many strange ruins can be found around these regions, some long abandoned, others taken over by new residents. While the Autumn and Midsummer Lands are home to many oddities, the sheer number of ruins and strange prehuman constructions in the Serpent Lands make them stand out as a frontier to be explored.</p><p></p><p>This is the third map of the Serpent Lands, sitting just to the west of Map 2 (and south of the Autumn Lands). We are in the interior for this map, in an area dominated by a large lake that divides the map into four quadrants.</p><p></p><p>To the northeast we have the continuation of the forests from the coast. The forests here are thick and dark and the hills beneath them gradually subside until the forest gives way to swamp land on the shore of the lake. Just south of the swamp we have a strange magical confluence that, when the ley lines are right, tears open into a portal that leads to another forest, a forest that appears upside down from this side of the portal. A hex away from the portal is a wizard’s tower with a large telescope that watches the forest on the other side, the wizard within collecting notes on what has been observed on the other side.</p><p></p><p>The southeast quadrant is mostly hills that break down into badlands as we approach the lake outlet to the west, and into strange curving rock formations here and there among them. A ruined city sits beneath a large unnatural curve of stone, and overlooking that is an ancient stone structure built around the top of a massive stone spire that remains uninhabited except for a few flying beasts now.</p><p></p><p>In the southwest we have a smaller lake that feeds into the great lake, with a city under a bubble dome beneath the lake. A row of massive stone columns leads from the shore of the bubble city towards the plateau to the south which in turn is home to a small forest and some ancient ruins. A fair-sized farming settlement of humans and halflings is nestled into the hills nearby.</p><p></p><p>The northwest quadrant is home to another forest that seems to press up against the mountains here. At the south end of the mountains there is a massive statue of a lizard-priest in heavy robes pointing in two directions. Following either of those directions leads to other massive statues that sit on other maps – some sort of strange and cyclopean waymarkers. On the shore of the lake here is a massive blackened stone tower wreathed in flames, visible at night from anywhere on the lake. Evidently the flames here sometimes grow more intense, as the whole hex is just ashes and burned tree trunks.</p><p></p><p>The lake itself has an island on it with the prow of a mighty vessel broken upon it, surrounded by large stone formations that jut out of the water.</p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/12/05/the-serpent-lands-hex-map-3/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9813491, member: 83678"] [ATTACH type="full" size="1800x1800"]423911[/ATTACH] [B]The Serpent Lands – Map 3[/B] The Serpent Lands are immediately south of the Autumn Lands. There’s no set scale for these maps, and the items on the maps are not to scale with each other so we can see points of interest like towers, cities, and caves. If you really need a scale for this and don’t want to pick one yourself, go with six miles to the hex. As hinted at in the Autumn Lands, this region was once the heart of a lizard-folk empire lost to antiquity. Many strange ruins can be found around these regions, some long abandoned, others taken over by new residents. While the Autumn and Midsummer Lands are home to many oddities, the sheer number of ruins and strange prehuman constructions in the Serpent Lands make them stand out as a frontier to be explored. This is the third map of the Serpent Lands, sitting just to the west of Map 2 (and south of the Autumn Lands). We are in the interior for this map, in an area dominated by a large lake that divides the map into four quadrants. To the northeast we have the continuation of the forests from the coast. The forests here are thick and dark and the hills beneath them gradually subside until the forest gives way to swamp land on the shore of the lake. Just south of the swamp we have a strange magical confluence that, when the ley lines are right, tears open into a portal that leads to another forest, a forest that appears upside down from this side of the portal. A hex away from the portal is a wizard’s tower with a large telescope that watches the forest on the other side, the wizard within collecting notes on what has been observed on the other side. The southeast quadrant is mostly hills that break down into badlands as we approach the lake outlet to the west, and into strange curving rock formations here and there among them. A ruined city sits beneath a large unnatural curve of stone, and overlooking that is an ancient stone structure built around the top of a massive stone spire that remains uninhabited except for a few flying beasts now. In the southwest we have a smaller lake that feeds into the great lake, with a city under a bubble dome beneath the lake. A row of massive stone columns leads from the shore of the bubble city towards the plateau to the south which in turn is home to a small forest and some ancient ruins. A fair-sized farming settlement of humans and halflings is nestled into the hills nearby. The northwest quadrant is home to another forest that seems to press up against the mountains here. At the south end of the mountains there is a massive statue of a lizard-priest in heavy robes pointing in two directions. Following either of those directions leads to other massive statues that sit on other maps – some sort of strange and cyclopean waymarkers. On the shore of the lake here is a massive blackened stone tower wreathed in flames, visible at night from anywhere on the lake. Evidently the flames here sometimes grow more intense, as the whole hex is just ashes and burned tree trunks. The lake itself has an island on it with the prow of a mighty vessel broken upon it, surrounded by large stone formations that jut out of the water. [URL unfurl="true"]https://dysonlogos.blog/2025/12/05/the-serpent-lands-hex-map-3/[/URL] [/QUOTE]
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