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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9817966" data-attributes="member: 83678"><p>[ATTACH=full]424671[/ATTACH]</p><p></p><p><strong>Fallen Temple of Sekhmet</strong></p><p></p><p>The old temple of Sekhmet claws at the barren earth like the ossified remains of a primordial beast, its stones worn pale. Approaching from the south is a sea of ruin where great columns lie in chaotic sprawl across what was once a ceremonial entrance, their broken faces still bearing faint hieroglyphs that speak of a grandeur now lost. These limestone sentinels have created a labyrinthine obstacle course of sharp-edged stone and treacherous shadow to the entrance proper which stands half-obscured behind them; a grand doorway that once welcomed countless pilgrims now little more than a mouth agape in silent, eternal protest.</p><p></p><p>The eastern flank, devastated by some cataclysm when the temple first fell, has surrendered utterly to entropy. The walls have crumbled into navigable slopes, and the ancient stonework has fractured and been dragged away by farmers to make fencelines.</p><p></p><p>Within the sepulcher of sand and stone, the chambers whisper their secrets to those possessed of sufficient will to listen. The naos – the inner sanctum where the god-queen once held dominion – remains largely intact, a hollow cathedral of echoing emptiness. Here stands the most profound of the temple’s monuments to ruin: the feet of Sekhmet, those massive stone feet that once bore the terrible weight of the lioness-headed goddess in all her divine fury.</p><p></p><p>The chamber between the sanctum and the entrance sprawls like a yawning throat, its columns still standing in ragged procession despite the weight of ages. Some bear the marks of deliberate violence: deep gashes in the sandstone, evidence of blows struck in fury or desperation. Scattered fragments of decorative stonework litter the floor.</p><p></p><p>The subsidiary chambers branching from the main structure offer their own mysteries a small sanctuary perhaps once dedicated to lesser deities or serving as repositories for sacred treasures leading to a larger hollow space, echoing voids filled with the weight of abandonment. Some show evidence of habitation: scratches on stone walls, the remnants of crude fires, scattered bones that may or may not be human. Whether these marks are fresh or ancient, whether they speak of desperate refugees, new pilgrims, or bandits, is untold.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,200 x 10,800 pixels (24 x 36 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 1,680 x 2,520 or 3,360 x 5,040, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/12/12/fallen-temple-of-sekhmet/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9817966, member: 83678"] [ATTACH type="full" size="1800x2700"]424671[/ATTACH] [B]Fallen Temple of Sekhmet[/B] The old temple of Sekhmet claws at the barren earth like the ossified remains of a primordial beast, its stones worn pale. Approaching from the south is a sea of ruin where great columns lie in chaotic sprawl across what was once a ceremonial entrance, their broken faces still bearing faint hieroglyphs that speak of a grandeur now lost. These limestone sentinels have created a labyrinthine obstacle course of sharp-edged stone and treacherous shadow to the entrance proper which stands half-obscured behind them; a grand doorway that once welcomed countless pilgrims now little more than a mouth agape in silent, eternal protest. The eastern flank, devastated by some cataclysm when the temple first fell, has surrendered utterly to entropy. The walls have crumbled into navigable slopes, and the ancient stonework has fractured and been dragged away by farmers to make fencelines. Within the sepulcher of sand and stone, the chambers whisper their secrets to those possessed of sufficient will to listen. The naos – the inner sanctum where the god-queen once held dominion – remains largely intact, a hollow cathedral of echoing emptiness. Here stands the most profound of the temple’s monuments to ruin: the feet of Sekhmet, those massive stone feet that once bore the terrible weight of the lioness-headed goddess in all her divine fury. The chamber between the sanctum and the entrance sprawls like a yawning throat, its columns still standing in ragged procession despite the weight of ages. Some bear the marks of deliberate violence: deep gashes in the sandstone, evidence of blows struck in fury or desperation. Scattered fragments of decorative stonework litter the floor. The subsidiary chambers branching from the main structure offer their own mysteries a small sanctuary perhaps once dedicated to lesser deities or serving as repositories for sacred treasures leading to a larger hollow space, echoing voids filled with the weight of abandonment. Some show evidence of habitation: scratches on stone walls, the remnants of crude fires, scattered bones that may or may not be human. Whether these marks are fresh or ancient, whether they speak of desperate refugees, new pilgrims, or bandits, is untold. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,200 x 10,800 pixels (24 x 36 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 1,680 x 2,520 or 3,360 x 5,040, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/12/12/fallen-temple-of-sekhmet/[/URL] [/QUOTE]
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