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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9819636" data-attributes="member: 83678"><p>[ATTACH=full]424902[/ATTACH]</p><p></p><p><strong>The Muster Gatehouse</strong></p><p></p><p>The Muster Gate, on the south side of the city, is where the troops of the Satrapy traditionally mustered when called upon to take action outside the city – such as for the assault on the Knave’s Spire in 1488 or the search for chancellor Kelem last year.</p><p></p><p>The gate is also one of the main access ways into the city for those coming from the south or east (as the eastern roads avoid the Basilisk Marshes). The twenty-foot-wide gates are a chokepoint for traffic, making it easier for guards to monitor the flow of goods and travellers in and out of town. The gatehouse proper is a sturdy two-story structure with parapets along the second floor connecting to the city’s curtain walls, and further parapets on the roof level.</p><p></p><p>The main floor of the structure is built up about six feet above street level, with the arrow slits all cut deeply to prevent blind spots at the base of the walls, allowing those inside to see someone trying to sneak past. The west tower is also used as a sort of customs checkpoint – a place for one of the watch to interview suspected smugglers and infiltrators. The upper level of each side is given over primarily to barracks and an elevated mezzanine to look over the approach to the city.</p><p></p><p>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 10,800 pixels in size (34 x 36 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,380 x 2,520 or 4,760 x 5,040 respectively.</p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/12/15/the-muster-gatehouse/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9819636, member: 83678"] [ATTACH type="full" size="2550x2700"]424902[/ATTACH] [B]The Muster Gatehouse[/B] The Muster Gate, on the south side of the city, is where the troops of the Satrapy traditionally mustered when called upon to take action outside the city – such as for the assault on the Knave’s Spire in 1488 or the search for chancellor Kelem last year. The gate is also one of the main access ways into the city for those coming from the south or east (as the eastern roads avoid the Basilisk Marshes). The twenty-foot-wide gates are a chokepoint for traffic, making it easier for guards to monitor the flow of goods and travellers in and out of town. The gatehouse proper is a sturdy two-story structure with parapets along the second floor connecting to the city’s curtain walls, and further parapets on the roof level. The main floor of the structure is built up about six feet above street level, with the arrow slits all cut deeply to prevent blind spots at the base of the walls, allowing those inside to see someone trying to sneak past. The west tower is also used as a sort of customs checkpoint – a place for one of the watch to interview suspected smugglers and infiltrators. The upper level of each side is given over primarily to barracks and an elevated mezzanine to look over the approach to the city. The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 10,800 pixels in size (34 x 36 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,380 x 2,520 or 4,760 x 5,040 respectively. [URL unfurl="true"]https://dysonlogos.blog/2025/12/15/the-muster-gatehouse/[/URL] [/QUOTE]
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