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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9820759" data-attributes="member: 83678"><p>[ATTACH=full]425069[/ATTACH]</p><p><strong>The Greystone Ruins</strong></p><p></p><p>The Greystone Ruins stand on a weathered rise above a wide, rocky plain, several days travel from any settled road. Beyond the rise, the land rolls away in low, scrub-covered hills punctuated by pale boulders, with only scattered trees clinging to the more sheltered hollows. At dawn and dusk, mist crawls up from distant ravines, filling the dips in the land and leaving the ruins like an island of stone adrift upon a gray, rolling sea. Travellers approaching from afar see the place as a jagged crown against the horizon, its broken walls stark and lifeless under a wide, empty sky.</p><p></p><p>Within the boundaries of these ruins, the faint remains of streets and courtyards can still be traced. A small lane, now choked with rubble and half-buried paving, runs between roofless shells of what were once townhouses, workshops, or modest shrines. Low walls outline former homes, their interiors open to the elements, their mosaics cling stubbornly to some floors, their patterns shattered. In places, the stone has slumped and cracked, suggesting that some calamity shook the neighborhood from below, tilting columns and splitting thresholds.</p><p></p><p>A few structures stand more intact than others. The central building has thinner walls, but has held up better than the others with portions of the roof still in place. Around these ruins, narrow alleys twist away in unexpected directions, abruptly ending in heaps of fallen masonry or in open, empty spaces where entire buildings have been erased down to their foundations.</p><p></p><p>The people who built these ruins belonged to the city-state of Thuran Ves’k, a coastal power built upon a foundation of trade, stonecraft, and the worship of a small pantheon of household gods. Their architects favoured hard, pale rock quarried from inland cliffs, carving it into clean-lined dwellings with flat roofs, internal courtyards, and rain-catching cisterns. The Greystone Ruins were neither the richest nor the poorest part of Thuran Ves’k, but a place of respectable artisans: bronze casters, textile dyers, scribes-for-hire, and keepers of modest shrines where day-to-day petitions were offered in exchange for oil and incense.</p><p></p><p>Now, only the Greystone Ruins still cling to the hill, the rest of the city lost to landslides and the slow grinding of time. Birds roost in the hollows of fallen beams and shattered lintels; lizards sun themselves on warm stone; and at night the hill seems to climb above the mists like broken teeth out of the sea.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,200 x 10,800 pixels in size (24 x 36 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 1,680 x 2,520 or 3,360 x 5,040 respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2025/12/17/the-greystone-ruins/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9820759, member: 83678"] [ATTACH type="full" size="1800x2700"]425069[/ATTACH] [B]The Greystone Ruins[/B] The Greystone Ruins stand on a weathered rise above a wide, rocky plain, several days travel from any settled road. Beyond the rise, the land rolls away in low, scrub-covered hills punctuated by pale boulders, with only scattered trees clinging to the more sheltered hollows. At dawn and dusk, mist crawls up from distant ravines, filling the dips in the land and leaving the ruins like an island of stone adrift upon a gray, rolling sea. Travellers approaching from afar see the place as a jagged crown against the horizon, its broken walls stark and lifeless under a wide, empty sky. Within the boundaries of these ruins, the faint remains of streets and courtyards can still be traced. A small lane, now choked with rubble and half-buried paving, runs between roofless shells of what were once townhouses, workshops, or modest shrines. Low walls outline former homes, their interiors open to the elements, their mosaics cling stubbornly to some floors, their patterns shattered. In places, the stone has slumped and cracked, suggesting that some calamity shook the neighborhood from below, tilting columns and splitting thresholds. A few structures stand more intact than others. The central building has thinner walls, but has held up better than the others with portions of the roof still in place. Around these ruins, narrow alleys twist away in unexpected directions, abruptly ending in heaps of fallen masonry or in open, empty spaces where entire buildings have been erased down to their foundations. The people who built these ruins belonged to the city-state of Thuran Ves’k, a coastal power built upon a foundation of trade, stonecraft, and the worship of a small pantheon of household gods. Their architects favoured hard, pale rock quarried from inland cliffs, carving it into clean-lined dwellings with flat roofs, internal courtyards, and rain-catching cisterns. The Greystone Ruins were neither the richest nor the poorest part of Thuran Ves’k, but a place of respectable artisans: bronze casters, textile dyers, scribes-for-hire, and keepers of modest shrines where day-to-day petitions were offered in exchange for oil and incense. Now, only the Greystone Ruins still cling to the hill, the rest of the city lost to landslides and the slow grinding of time. Birds roost in the hollows of fallen beams and shattered lintels; lizards sun themselves on warm stone; and at night the hill seems to climb above the mists like broken teeth out of the sea. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,200 x 10,800 pixels in size (24 x 36 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 1,680 x 2,520 or 3,360 x 5,040 respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2025/12/17/the-greystone-ruins/[/URL] [/QUOTE]
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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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