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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9848374" data-attributes="member: 83678"><p>[ATTACH=full]428362[/ATTACH]</p><p></p><p><strong>Ruins in the Mire</strong></p><p></p><p>A low rise lifts itself from the Black Mire like the spine of something long dead, and on its crown sit the remnants of forgotten homes. Their stone walls mostly fallen, softened by centuries of damp and shadow. Trees have forced their way through broken floors, their roots gripping the old foundations as if claiming the ruins for their own. Branches spread overhead in a tangled canopy that filters the weak daylight into murky green.</p><p></p><p>Hanging moss drapes from every limb and lintel. It sways with the slow breath of the swamp, brushing against shattered doorframes and sinking into pools of stagnant water. The air carries the scent of wet earth and rotting wood. Insects hum in restless clouds above the mud. Somewhere beneath the rise, unseen creatures stir with sluggish intent. Dark vines coil through empty windows. Pale fungi bloom in the corners where hearths once stood. When the wind moves across the marsh, it slips through the hollow rooms with a sound like distant whispering.</p><p></p><p>This settlement wasn’t always within the Mire, it was built on a hill overlooking farmlands that gradually descended to the mire itself. But the Black Mire grows and shrinks like a slowly breathing monster, and it absorbed the farmland and the village long ago. Beneath the village are old tombs and ancient cellars, and someone or something has found them again. Old wood taken from the Black Mire walkways has been placed over the wetter parts of the swampland leading to the old crypt door allowing the new residents to come and go through the low flooded entrance into the spaces below. Roots break through the walls and ceilings, holding collapsing masonry in place in a dark, rotten embrace. Three of the chambers below are above the water line and are used by the new residents, although they remain very damp and fouled with the essence of the Black Mire.</p><p></p><p>An alternate entrance to the small complex is up a ladder to a trap door in one of the ruined buildings. The residents avoid using this door, in an attempt to keep it secret in case they need to escape should someone track them here through the entrance in the bog.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 9,600 pixels (32 x 32 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares that fit the furnishings shown) – so resizing it to either 2,240 x 2,240 or 4,480 x 4,480, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2026/01/29/ruins-in-the-mire/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9848374, member: 83678"] [ATTACH type="full" size="2400x2400"]428362[/ATTACH] [B]Ruins in the Mire[/B] A low rise lifts itself from the Black Mire like the spine of something long dead, and on its crown sit the remnants of forgotten homes. Their stone walls mostly fallen, softened by centuries of damp and shadow. Trees have forced their way through broken floors, their roots gripping the old foundations as if claiming the ruins for their own. Branches spread overhead in a tangled canopy that filters the weak daylight into murky green. Hanging moss drapes from every limb and lintel. It sways with the slow breath of the swamp, brushing against shattered doorframes and sinking into pools of stagnant water. The air carries the scent of wet earth and rotting wood. Insects hum in restless clouds above the mud. Somewhere beneath the rise, unseen creatures stir with sluggish intent. Dark vines coil through empty windows. Pale fungi bloom in the corners where hearths once stood. When the wind moves across the marsh, it slips through the hollow rooms with a sound like distant whispering. This settlement wasn’t always within the Mire, it was built on a hill overlooking farmlands that gradually descended to the mire itself. But the Black Mire grows and shrinks like a slowly breathing monster, and it absorbed the farmland and the village long ago. Beneath the village are old tombs and ancient cellars, and someone or something has found them again. Old wood taken from the Black Mire walkways has been placed over the wetter parts of the swampland leading to the old crypt door allowing the new residents to come and go through the low flooded entrance into the spaces below. Roots break through the walls and ceilings, holding collapsing masonry in place in a dark, rotten embrace. Three of the chambers below are above the water line and are used by the new residents, although they remain very damp and fouled with the essence of the Black Mire. An alternate entrance to the small complex is up a ladder to a trap door in one of the ruined buildings. The residents avoid using this door, in an attempt to keep it secret in case they need to escape should someone track them here through the entrance in the bog. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 9,600 pixels (32 x 32 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares that fit the furnishings shown) – so resizing it to either 2,240 x 2,240 or 4,480 x 4,480, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2026/01/29/ruins-in-the-mire/[/URL] [/QUOTE]
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