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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9856400" data-attributes="member: 83678"><p>[ATTACH=full]429373[/ATTACH]</p><p></p><p><strong>Sparrow's Tower</strong></p><p></p><p>Sparrow’s Tower is yet another ruin along the King’s Road with old dungeons cut into the ground beneath it. The tower itself is on the verge of collapse, and some day the whole thing will come down, sealing off the dungeons beneath. But for the time being the tower is home to a strange collection of large Lantern Moths. These massive moths have a three foot wingspan and their abdomens glow with drifting, candle-like flames. These moths are attracted to magic instead of light and flames and will swarm any magic-user that disturbs them. If allowed to ‘feed’, a swarm of about a dozen moths will eat one spell slot (starting with the lowest level slots) every round until they are somehow chased away or killed. There are at least 40 moths living in the shell of the tower during the day and hunting around it at night.</p><p></p><p>There are two means of accessing the lower levels beneath Sparrow’s Tower. The main staircase of the tower goes down to a small cellar under the tower; and the stairs in the ruined attached building lead down to its own more extensive cellar that used to be larger but the north end of it has collapsed completely. Both of these cellars have stairs down to an even deeper level below that connects to both.</p><p></p><p>While locals believe that some bandits have established themselves in these cellars, the truth is a little more bizarre. The ‘bandits’ are indeed thieves that have been grabbing food and valuables from the local farmers – but they are no normal thieves. The whole lower complex has been taken over by a gaze of very clever mutant raccoons. They will pretend to be normal raccoons when investigated, constantly running ahead of the adventurers to disguise their numbers. Only if they think they have the upper hand will they come together and attempt to trap the adventurers into a small room and bar the door. If driven to violence, the whole gaze will fall upon the adventurers, picking up weapons of opportunity as they do so.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 8,100 x 10,800 pixels (27 x 36 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 1,890 x 2,520 or 3,780 x 5,040, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2026/02/11/sparrows-tower/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9856400, member: 83678"] [ATTACH type="full" size="2025x2700"]429373[/ATTACH] [B]Sparrow's Tower[/B] Sparrow’s Tower is yet another ruin along the King’s Road with old dungeons cut into the ground beneath it. The tower itself is on the verge of collapse, and some day the whole thing will come down, sealing off the dungeons beneath. But for the time being the tower is home to a strange collection of large Lantern Moths. These massive moths have a three foot wingspan and their abdomens glow with drifting, candle-like flames. These moths are attracted to magic instead of light and flames and will swarm any magic-user that disturbs them. If allowed to ‘feed’, a swarm of about a dozen moths will eat one spell slot (starting with the lowest level slots) every round until they are somehow chased away or killed. There are at least 40 moths living in the shell of the tower during the day and hunting around it at night. There are two means of accessing the lower levels beneath Sparrow’s Tower. The main staircase of the tower goes down to a small cellar under the tower; and the stairs in the ruined attached building lead down to its own more extensive cellar that used to be larger but the north end of it has collapsed completely. Both of these cellars have stairs down to an even deeper level below that connects to both. While locals believe that some bandits have established themselves in these cellars, the truth is a little more bizarre. The ‘bandits’ are indeed thieves that have been grabbing food and valuables from the local farmers – but they are no normal thieves. The whole lower complex has been taken over by a gaze of very clever mutant raccoons. They will pretend to be normal raccoons when investigated, constantly running ahead of the adventurers to disguise their numbers. Only if they think they have the upper hand will they come together and attempt to trap the adventurers into a small room and bar the door. If driven to violence, the whole gaze will fall upon the adventurers, picking up weapons of opportunity as they do so. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 8,100 x 10,800 pixels (27 x 36 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 1,890 x 2,520 or 3,780 x 5,040, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2026/02/11/sparrows-tower/[/URL] [/QUOTE]
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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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