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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9862628" data-attributes="member: 83678"><p>[ATTACH=full]429971[/ATTACH]</p><p></p><p><strong>Sundershelf Skyrealm</strong></p><p></p><p>A fragment of the greater Kurest Skyrealm, the Sundershelf was torn free in the final convulsions of the city’s collapse. When Kurest shattered and plunged into the ocean, not all of it obeyed gravity’s call. Some pieces fell upward – caught in the same inscrutable forces that once held the skyrealm aloft. Among them drifted this small shelf of earth and a scattering of stone masses, all of which now wander the upper airs like debris from a forgotten catastrophe.</p><p></p><p>The Sundershelf drifts roughly fifteen thousand feet above the world, well beyond the height where most birds dare to fly. The air is thin and sharp, and the winds that coil around the fragment carry a faint, metallic taste – as though they have passed through old machinery or the breath of something long entombed.</p><p></p><p>Before the sundering, this terrace formed part of a statue garden built around the crypts of the Debran family, one of the founding lineages of Kurest, known for their obsession with solar alignments and funerary precision. A few monuments remain, though stripped of their purpose:</p><p></p><p>The Solar Dial Platform: A slightly raised dais ringed by four plaques, each carved with angular glyphs that once rotated to maintain a fixed orientation to the sun. The mechanism that drove this motion fell with the rest of Kurest, leaving the platform frozen at an arbitrary angle. Through cracks in the stone, glimpses of the old gearing can still be seen—intricate bronze teeth and rods that twitch faintly when the wind moans through the crypts below.</p><p></p><p>The Truncated Pyramid: A thirty‑foot‑wide platform of pale stone, its top sheared flat where a statue once stood. The break is unnervingly clean, as if the sculpture simply vanished rather than toppled. The surface is warm to the touch even in the cold upper air, as though it still remembers the sun‑rituals it once anchored.</p><p></p><p>A stairway descends into the broken heart of the skyrealm, leading into what remains of the Debran mausoleum. Once it connected to a sprawling network of tombs, crypts, and ossuaries, but those chambers now lie drowned beneath the waves far below. The mausoleum itself is breached in several places, its walls split open to the sky. Wind whistles through the fractures, producing tones that shift with the Sundershelf’s drift; sometimes mournful, sometimes eerily harmonic, as if the crypt still tries to sing its old rites.</p><p></p><p>Inside, dust drifts in slow spirals, and fragments of funerary mosaics cling to the walls like memories refusing to let go.</p><p></p><p>On the east side of the fragment, a pair of small caves gape from the exposed rock. These were once sealed within the greater mass of the Kurest Skyrealm, never meant to see daylight. Now they serve as nesting sites for rare high‑flying eagles—gaunt, pale‑feathered creatures adapted to the thin air. Their cries echo strangely across the Sundershelf, distorted by the altitude and the fragment’s drifting motion.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares that match the description) – so resizing it to either 2,380 x 3,080 or 4,760 x 6,160, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2026/02/20/sundershelf-skyrealm/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9862628, member: 83678"] [ATTACH type="full" size="2550x3300"]429971[/ATTACH] [B]Sundershelf Skyrealm[/B] A fragment of the greater Kurest Skyrealm, the Sundershelf was torn free in the final convulsions of the city’s collapse. When Kurest shattered and plunged into the ocean, not all of it obeyed gravity’s call. Some pieces fell upward – caught in the same inscrutable forces that once held the skyrealm aloft. Among them drifted this small shelf of earth and a scattering of stone masses, all of which now wander the upper airs like debris from a forgotten catastrophe. The Sundershelf drifts roughly fifteen thousand feet above the world, well beyond the height where most birds dare to fly. The air is thin and sharp, and the winds that coil around the fragment carry a faint, metallic taste – as though they have passed through old machinery or the breath of something long entombed. Before the sundering, this terrace formed part of a statue garden built around the crypts of the Debran family, one of the founding lineages of Kurest, known for their obsession with solar alignments and funerary precision. A few monuments remain, though stripped of their purpose: The Solar Dial Platform: A slightly raised dais ringed by four plaques, each carved with angular glyphs that once rotated to maintain a fixed orientation to the sun. The mechanism that drove this motion fell with the rest of Kurest, leaving the platform frozen at an arbitrary angle. Through cracks in the stone, glimpses of the old gearing can still be seen—intricate bronze teeth and rods that twitch faintly when the wind moans through the crypts below. The Truncated Pyramid: A thirty‑foot‑wide platform of pale stone, its top sheared flat where a statue once stood. The break is unnervingly clean, as if the sculpture simply vanished rather than toppled. The surface is warm to the touch even in the cold upper air, as though it still remembers the sun‑rituals it once anchored. A stairway descends into the broken heart of the skyrealm, leading into what remains of the Debran mausoleum. Once it connected to a sprawling network of tombs, crypts, and ossuaries, but those chambers now lie drowned beneath the waves far below. The mausoleum itself is breached in several places, its walls split open to the sky. Wind whistles through the fractures, producing tones that shift with the Sundershelf’s drift; sometimes mournful, sometimes eerily harmonic, as if the crypt still tries to sing its old rites. Inside, dust drifts in slow spirals, and fragments of funerary mosaics cling to the walls like memories refusing to let go. On the east side of the fragment, a pair of small caves gape from the exposed rock. These were once sealed within the greater mass of the Kurest Skyrealm, never meant to see daylight. Now they serve as nesting sites for rare high‑flying eagles—gaunt, pale‑feathered creatures adapted to the thin air. Their cries echo strangely across the Sundershelf, distorted by the altitude and the fragment’s drifting motion. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares that match the description) – so resizing it to either 2,380 x 3,080 or 4,760 x 6,160, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2026/02/20/sundershelf-skyrealm/[/URL] [/QUOTE]
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