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General Tabletop Discussion
*TTRPGs General
Maps/Tiles or Dry/Wet Erase?
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<blockquote data-quote="S'mon" data-source="post: 5641995" data-attributes="member: 463"><p>1. For published adventures where a map is given, I'll almost always draw it out on the dry-erase flipmat. Doesn't look great but usually works ok. If the adventure includes a poster map, I'll use it of course.</p><p></p><p>2. For published adventures with no map, or a very simple map, I may use a similar predrawn flipmat instead.</p><p></p><p>3. When using 'Dungeon Delve' I actually did what they wanted & bought Dungeon Tiles & precreated the maps. This is doable with DD because it's just 3 predictable rooms per adventure/session.</p><p></p><p>4. I once created my own 3-room 'Dungeon Delve' using tiles, on the same model. My 3-year-old helped me come up with a fiendish final encounter, which killed 2 PCs. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>5. When creating my own stuff in sandboxy style, I'll typically create the encounter first, with no map, *then* look for a suitable flipmat or poster map to set it in. Otherwise it's the blank dry erase flipmat again.</p><p></p><p>6. I could use dungeon tiles for stuff I create myself, but I have bad experience of putting tons of effort into creating a major encounter aimed at PC X's backstory, pre-setting up the tiles on a board, assembling 3D stairway & platforms etc, then player of PC X drops the campaign and the work is wasted. So now I'm very reluctant to touch the tiles, at least while I have lots of poster maps I've never used.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5641995, member: 463"] 1. For published adventures where a map is given, I'll almost always draw it out on the dry-erase flipmat. Doesn't look great but usually works ok. If the adventure includes a poster map, I'll use it of course. 2. For published adventures with no map, or a very simple map, I may use a similar predrawn flipmat instead. 3. When using 'Dungeon Delve' I actually did what they wanted & bought Dungeon Tiles & precreated the maps. This is doable with DD because it's just 3 predictable rooms per adventure/session. 4. I once created my own 3-room 'Dungeon Delve' using tiles, on the same model. My 3-year-old helped me come up with a fiendish final encounter, which killed 2 PCs. :devil: 5. When creating my own stuff in sandboxy style, I'll typically create the encounter first, with no map, *then* look for a suitable flipmat or poster map to set it in. Otherwise it's the blank dry erase flipmat again. 6. I could use dungeon tiles for stuff I create myself, but I have bad experience of putting tons of effort into creating a major encounter aimed at PC X's backstory, pre-setting up the tiles on a board, assembling 3D stairway & platforms etc, then player of PC X drops the campaign and the work is wasted. So now I'm very reluctant to touch the tiles, at least while I have lots of poster maps I've never used. [/QUOTE]
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